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 Sound Genjutsu

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Jped
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PostSubject: Sound Genjutsu   Sat Jan 17, 2009 11:29 pm

Sound Village Genjutsu List

~Stage 1~

Shihouhapou (All Directions)
Trigger: The opponent must see the user’s handseals.
This technique distorts the hearing of an opponent, causing whatever sound the user makes to appear to be coming from every direction. Shihouhapou is commonly used to confuse the target concerning his foe’s location, or to intimidate one’s adversary by convincing him that he is surrounded.
Min Duration: 1
Base Duration: 3
Max Duration: 6

Okuyuki Katawa (Depth Distortion)
Trigger: Eye contact between target and user.
This technique affects the depth perception of a target, distorting it so they are unable to accurately judge the distance between themselves and an object. For example, an opponent under the influence of this technique would have trouble determining the speed of an incoming projectile, or may misjudge a quarry’s position as being further away.
Min Duration: 1
Base Duration: 3
Max Duration: 6

Kuuden (Static)
Trigger: The target must hear the user say the technique name.
Kuuden targets the sense of hearing of a foe by forcing the sound of static in his ears, making it difficult for one suffering from this affliction to hear sounds over the annoying noise. Often used to hamper communication between foes, as well as a distraction.
Min Duration: 1
Base Duration: 3
Max Duration: 6

Shimaru Shikaku (Closed Sight)
Trigger: Eye contact between target and user.
This technique targets the peripheral vision of the target by reducing his range of vision from 160 degrees to 60 degrees, essentially causing them to see only what is directly in front of their eyes. Due to this, the afflicted will find themselves unable to register attacks coming from either flank, and will in turn also find targeting foes for attack more difficult than normal.
Min Duration: 1
Base Duration: 3
Max Duration: 6


~Stage 2~

Kugurinukeru Meikyou (Through the Looking Glass)
Trigger: The target must see the user’s handseals.
With a few hand seals, the user shatters their opponent's vision. For the duration of the technique, the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else, it is extremely annoying although inherently dangerous.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Basho Katawa (Location Distortion)
Trigger: Eye contact between target and user.
This simple technique shifts the target's perceptions of the world two feet forwards and two feet to the left. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world. Basho Katawa works best if people just ignore the target but any sort of forceful contact upon the target will snap him out of this state.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Mimiuchi no Jutsu (Whisper Technique)
Trigger: The user must be looking at the opponent’s body.
Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Suzu Senbon no Genkaku (Illusion Bell Needles)
Requirements: Senbon Needles, Bells
Trigger: The opponent must hear the bell sounds.
A technique that uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. Disorientation immediately hits the opponent during this thread, where the opponent sees everything in blurs and multiples.
Min Duration: 1
Base Duration: 3
Max Duration: 5


~Stage 3~



Mokugeki (Pantomime)
Trigger: The target must hear the user say the technique name.
For the duration of the technique the target will believe they are trapped in a small, invisible and soundproof box. They will be granted the full abilities of a mime and as such they can trace the walls, bang on the sides, and scream without making a sound, and with perfect accuracy. The technique is dispelled if anything enters the box.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Atama Kusari No Jutsu (Chained Mind Technique)
Trigger: The opponent must watch the hand movements.
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement. The target is required see the user's hands or the technique will not take effect. This effect will only last as long as the shinobi continues to perform the hand movements and the target can see the his hands. As long as the hand movements are performed, both sides are rendered immobile.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Kenbou no Jutsu (Forgetfulness Technique)
Trigger: Eye contact between opponent and user.
When invoked, Kebou no Jutsu allows the user to cause the afflicted forget one Ninjutsu or one Genjutsu technique of the user's choice for the duration of the technique. However, he must have seen the target perform the technique in the past (either earlier in the current thread, or in a previous encounter). The victim's memory returns to normal following the end of the thread. This technique can only be used once per thread.
Min Duration: 1
Base Duration: 3
Max Duration: 5

Jouho no Koe (Voice of Compromise)
Trigger: The opponent must hear the voice of the user.
The user focuses a small amount of chakra into his vocal chords as he speaks, allowing it to escape with his voice. While using this technique, anything the user says will be perceived by listeners as a positive message. Jouho no Koe can have numerous effects, such as endearing the speaker to his audience. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.
Min Duration: 1
Base Duration: 3
Max Duration: 5


~Stage 4~

Itai Kanetsuki no Jutsu (Painful Ringing Technique)
Trigger: The opponent must hear the bell sounds.
This technique is performed in exactly the same way as the Suzu Senbon no Genkaku. However, instead of causing nausea and vertigo, it progressively causes more pain as long as the target listens to the sounds of the bells. On the first post, the pain is nothing more than an annoying headache; the second post is on par with a serious migraine; the third post is incredibly, throbbingly painful. On the fourth post and up the target is usually unconscious. To stop Itai Kanetsuki no Jutsu, the target must either disrupt the user's concentration, destroy the bells or endure it.
Min Duration: 1
Base Duration: 2
Max Duration: 4

Ataeru Kanjoo no Jutsu (Inflict Emotion Technique)
Trigger: The opponent must see the handseals.
This technique allows the shinobi to temporarily change the emotions of the target to his liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. After the effects have passed, the victim remembers the one who used the technique, and almost always with hostility.
Min Duration: 1
Base Duration: 2
Max Duration: 4

Nouzui Momiryouji (Brain Massage)
Trigger: The target must hear the user say the technique name.
Through sound hypnosis and a form of Himei no jutsu, the user can make the opponent see and feels many hands and arms come and wrap themselves around the opponent’s head. This is able to bind him/her in place as intense numbness activates. Although the opponent is not actually bound, it is usually because the opponent’s body feels numb and is under genjutsu that he feels he is numb. The opponent can still move, but only if the opponent can get his mind through the numbness. Even then, the opponent is slowed down considerably.
Min Duration: 1
Base Duration: 2
Max Duration: 4

Tokitsukeru no Koe (Voice of Persuasion)
Trigger: The target must hear the user’s voice.
Tokitsukeru no Koe applies all the effects of Jouho no Koe at a heightened level. In addition, the user can now make requests to his listeners and, assuming they are not too unreasonable, they will be favourably considered. However, this technique is still limited in its level of influence; for example, someone using this technique may be able to convince an enemy to retreat, but probably not to surrender. Also, the technique remains much less effective against impassioned people, especially if the anger is directed at the user.
Min Duration: 0
Base Duration: 2
Max Duration: 3


~Stage 5~

Kodou Dousa (Beat Motion)
Trigger: The target must touch the opponent.
By subtly altering the way the target's brain interprets sound, a ninja who uses this technique can cause their opponents to twitch or convulse at every sound they hear. Most sound at normal volume levels - footsteps, someone coughing - will cause slight and nearly unnoticeable twitches in the target. Louder sounds like clashing steel or someone shouting will cause a momentary spasm, usually in the arm or leg muscles. Extremely loud sounds like an explosion or someone raking their nails down a chalkboard will cause the target to collapse and shudder momentarily. Anything in the upper echelons of human hearing (say, 150 decibels) would cause violent and nearly bone breaking convulsions and if anything this loud was maintained for more than two posts the target would surely break their own back.
Min Duration: 0
Base Duration: 2
Max Duration: 4

Kin'atsu no Shujouteki (Emotional Suppression)
Trigger: The opponent must hear the user say the technique name.
This technique affects the mind of the target, rendering them numb of feeling and void of emotion. This skill is typically used to calm one's own emotional panic, or to play havoc on the minds of a foe's allies. However, this skill has also been known to be used an effective tool against emotionally driven opponents.
Min Duration: 0
Base Duration: 2
Max Duration: 4

Kurayami no Oii (Shroud of Darkness)
Trigger: The opponent must see the handseals.
Kurayami no Oii calls into being a sheet of inky darkness over an area of roughly five hundred square yards in length and 40 yards in height. This mass of darkness cancels all forms of natural light, causing the area to become a perfect inky black, rendering individuals inside the affected area blind by the complete lack of light. However, the creator of the shroud is able to see clearly and unhindered. An active doujutsu can see through the darkness of the shroud, and the shroud is dispelled if any form of attack strikes the user.
Min Duration: 0
Base Duration: 2
Max Duration: 4

Eikyou no Koe (Voice of Influence)
Requirements: Tokitsukeru no Koe
Trigger: The target must see the handseals as well as hear the name of the technique.
The scope of commands or requests, compared to Tokitsukeru no Koe, that the user can make has broadened considerably. For example, team members that have not worked together for long could easily be made to fight each other. It takes quite a high amount of resistance on the part of the victim to overcome the effects of the technique. Eikyou no Koe lasts as long as the user remains speaking, but it cannot remain effective for more than three posts.
Min Duration: 0
Base Duration: 2
Max Duration: 3

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Jped
Missing Nin
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Male Number of posts : 319
Age : 24
Village : In your village, Seducing them Virgins
Element : Sand
Warning Level :
Registration date : 2008-12-30

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PostSubject: Re: Sound Genjutsu   Sat Jan 17, 2009 11:30 pm

~Stage 6~

Sameru (Dampen)
Trigger: None.
A rather unique technique that focuses the illusion on the user rather than on the opponent. Sameru disrupts the user’s brain signals, causing the nerve endings of the user to become less effective. As a result, the user is able to block out pain much easier. However, this dampening of the nerve endings is a double edged sword, as it can make discerning the amount of damage taken very difficult, and also greatly hampers the user’s fine motor functions.
Min Duration: 0
Base Duration: 2
Max Duration: 3

Kokuangyo No Jutsu (Bringer of Darkness Technique)
Trigger: Eye contact must be made.
This Genjutsu adversely affects the portion of the victim's brain that regulates vision. While the brain is disrupted, the victim is effectively rendered blind. Also, due to the fact that the darkness is brought about through an affliction of the user's own mind, rather than eyes, doujutsu users are not immune to this particular form of blindness.
Min Duration: 0
Base Duration: 2
Max Duration: 3

Shibirekan (Numbness)
Trigger: The target must hear the technique name.
Similar to the technique Sameru, this technique weakens the brain’s connection with nerve endings. Unlike Sameru, Shibirekan targets others rather than the user. As a result, the victim finds his fine motor functions lacking, and the act of running can become a real burden. However, the victim’s own sense of pain is also hampered, therefore allowing them to concentrate through wounds that would normally make rational thought difficult; though this also can cause the victim to misjudge the severity of his own wounds.
Min Duration: 0
Base Duration: 2
Max Duration: 3

Kamei no Koe (Voice of Command)
Trigger: The target must see the handseals as well as hear the name of the technique.
Anyone using this technique is quite skilled at manipulation. Using the same process as in earlier stages, the user may make requests, suggestions, or even give orders to their listeners. These listeners hear the user’s voice as a pleasant, well-spoken voice and rational, and anyone who speaks against the user sound harsh and crude. The listeners may even begin to feel hostility toward such people. However powerful the effects, though, they will still wear off after a period of time. Manipulation-wise, opponents will only hear the user's voice as a very strong suggestion. While the user may sound quite persuasive, this does not guarantee any sort of requirement to follow orders. The most that happens is the pleasant and rational sound of the user's voice. Anything beyond that is up to the victim.
Min Duration: 0
Base Duration: 1
Max Duration: 3


~Stage 7~

Hakike (Nausea)
Trigger: The target must see the handseals.
This technique affects the target's sense of smell. By shutting down all but the most unpleasant of the nose's regions of scent, this technique effectively overloads the foe's brain with rancid, rotting, and generally unbearable smells. Due to the utter strength of the smells perceived, it is not uncommon for even those with the strongest of stomachs to begin vomiting uncontrollably, and combat is in all cases greatly hampered by the overwhelming feeling of sickness that now dominates their body.
Min Duration: 0
Base Duration: 1
Max Duration: 3

Kyoufu no Koe (Voice of Terror)
Trigger: Eye contact must be made as well as hearing the user’s voice.
The user begins to take his vocalization skills down a different path in this technique. Kyoufu no Koe employs a combination of the concepts of Kamei no Koe and many other visual Genjutsu. The user begins to tell a story, while keeping eye contact with the target. As long as the contact is held, the victim sees and feels himself acting out the events of the story. The victim is not actually acting out anything, however. Instead, he just stands perfectly still, listening to the story. This technique may also be used on someone who is asleep, not requiring eye contact in this case. While asleep, the victim begins to dream the scenario that the user narrates.
Min Duration: 0
Base Duration: 1
Max Duration: 3

Fuyasu (Amplify)
Trigger: Eye contact must be made and the name of the technique must be heard.
This rather insidious Genjutsu greatly distorts the hearing of the target, causing them to hear all sounds in roughly 150 decibels. When under the affects of this technique, even the most simple of sounds, such as the scrapping of your finger against a kunai, can become unbearably loud and painful. The user is almost certainly left disoriented for a short amount of time.
Min Duration: 0
Base Duration: 1
Max Duration: 3

Seiha no Koe (Voice of Domination)
Trigger: Eye contact must be made and the name of the technique must be heard.
At this level, the user is incredibly skilled in the art of vocal manipulation, as well as persuasive speech. Anyone listening to the user while he is using this technique, would instantly feel that whatever he says is true, and that they absolutely agree with him. A charging enemy will stop dead in his tracks, just to listen to the wonderful sound of the speaker’s voice. Oddly enough, it is more difficult to make an enemy retreat than to make him join your cause. Enemies ordered to retreat will often begin to weep and beg the user to let them stay. However, a listener will carry out nearly any request short of killing himself, or harming something very dear to him. This can only be used once a thread and opponent permission needed.
Min Duration: 0
Base Duration: 1
Max Duration: 2


~Stage 8~

Gyokuon (The Emperor’s Voice)
Trigger: Eye contact, name of the technique, and touch.
Gyokuon is the ultimate realization of vocal technique potential. The user, by appealing to logic, emotions, morals, or any other mental filters of the victim, can weave complete fantasies and force the victim to accept them as true, no matter how absurd they are. A user could convince someone that the sky is yellow; the happiest man on earth could be made to detest his life; the most worthless being made to think that his life has a great meaning. The most frightening aspect of this technique is its longevity. The victim typically goes on believing what he was told for several months or even years. It could even last until the end of one’s life

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