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 Grass Ninjutsu

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PostSubject: Grass Ninjutsu   Sat Jan 17, 2009 11:18 pm

Stage 1

Etai Souken (Nature Creation)
Descripiton: Often the first jutsu that academy students of Kusagakure learn, this jutsu allows the user to 'create' a source of Grass or anything in this list that they might require for a jutsu before peforming it. Naturally, this is an incredibly useful jutsu. This can be used to create basic grass in an area and can be used passively on seeds within the user's range, allowing them to grow faster then normal. At first this jutsu creates grass within a 15 feet radius.

With higher levels of Ninjutsu Knowledge, this jutsu can be more powerful:
stage 2: you can create 30 feet of grass
-stage 3: you can create 50 feet of grass
--stage 4: you can create 70 feet of grass

Kusa Bunshin no Jutsu (Grass Clone)
Description: This jutsu creates clones from nearby flora, creating patchwork grass clones with grass counterparts to whatever equipment the user is carrying. All these weapons are as strong as their counterparts. Naturally, this cannot copy the special effects of weapons or items. They wouldn't be able to pull out a nice little explovise note of grass. They have the 1/10th the speed and strength of the user, but have 1 Stamina when it comes to defence. A single hit is enough to cause a stalk to untwine and make the whole thing fall into a pile of grass stalks. One clone is created.

With higher levels of Grass Ninjutsu knowledge, more clones can be created:
Base Stage: you can make 1 clone
-stage 2: you can make 3 clones
--stage 3: you can make 5 clones
---stage 4: you can make 7 clones

Kusa Maina-Hei (Grass Minor Wall)
Description: A quick defensive jutsu. Making a single handseal, this causes a wall made from entangles stalks of grass about three meters tall and three meters wide to rise abruptly from the ground infront of the user. It is thick enough that small glimpses can be seen through it, but besides that it would be hard to see what's going on behind it. One taijutsu hit is usually enough to rip through the wall though and it usually only serves to slow attackers down.

Kusa Ni-Doru (Grass Needles)
Descripiton: Either after creating a few small stalks of Grass in their hand or grabbing some from the earth, the user spreads a incredibly small amount of chakra throughout them, usually not even bothering with handseals. Afterwards the grass is thrown towards a target and take on a sharp point during their flight. This makes it possible for the needles to pierce like senbon. 4 Senbon are created with this jutsu.

Sueshijuu Wakai (Forever Life)
Descripiton: This subtle but powerful jutsu creates a passive coat of chakra on all the plant life in a local area. This layer of chakra protects the plant life affected from ninjutsu attacks that would otherwise rip them asunder. Of course, if a ninjutsu stronger/equal then the user's highest Grass Ninjutsu is used then the plant will be effected like normal. Plants can be destroyed by overpowering this jutsu, this is done by using a number of jutsu with stages equal or greater then the highest grass ninjutsu the user has. This effects all plants created by ninjutsu, and effects a 10 foot radius.

Base Stage: 10 feet radius in all directions
-Stage 2: 20 feet radius in all directions
--Stage 3: 30 feet radius in all directions
---Stage 4: 40 feet radius in all directions
This does not work on any jutsu that creates a moving creature of plants.

Stage 2

Shyushi Karamari (Seed Entangle)
Description: After charging a seed with chakra, it can be flicked at a target. Once it hits, the seed will erupt into long pieces of foilage and constrict movement on that body part by squeezing it tightly. Arms are wrapped tightly, legs constructed. This is highly effective against hands and faces, as it can make it difficult to manipulate the fingers or talk. The seed can be easily torn off by anyone though.

Gosunkugi Kusa Tama (Spikey Grass Balls)
Description: The user Makes a gulp-like motion, as if he was about to spit a loogie. Instead, what comes out are tiny, golf-ball sized green balls, quickly soaring through the air. They fire forward at the enemy. As they go through the air, they can grow up to three times their size, each ball then sprouts several thorn-like mini-spikes on it that can easily rip into the skin as easily as regular metal does.

The balls are spit up all in one shot.
Base Stage: can spit up 2 Balls
-Stage 3: can spit up 4 Balls
--Stage 4: can spit up 6 Balls

Hinsei no Senrigan (Nature’s Clairvoyance)
Description: This simple technique allows for amazing recon work to be done within the Kusa-nin's own element. Any plant life can be charged with chakra by this jutsu, making it a perfect guard for the whole thread. The plant in question can sense when another with chakra passes by it, but has no particular facilities to tell anything beyond that. It is also possible to be able to tell exactly how far away from the plant the chakra source is. This jutsu last one thread, but can only be active on one stationary plant at a time.

Base Stage: users can sense up to 10 feet away
-Stage 3: can sense up to 20 feet away
--Stage 4: can sense up to 30 feet away

Kusa Hara Hitonakase (Grass Field Annoyance)
Description: Seeping chakra into the ground under them, the user makes a single handseal. Suddenly the grass in the area of effect grows long, grass even growing where there was none, it will even sprout under water to reach past the water's surface up to the battle at hand. The field grows tall enough to brush along the average person's shins. The grass stalks become long and sharp, able to hinder the movement of enemies and give them small cuts. The hold is a weak one that anyone can break out of. Last for 2 post.

Base Stage: 10 feet radius
-Stage 3: 20 feet radius
--Stage 4: 30 feet radius

Stage 3

Tsukene Yari (Root Spear)
Descripiton: The user focuses a small bit of chakra to a single foot before stomping it down on the ground. Roots rise from the ground quickly and violently at a desired location in sight of the user, usually under the opponet's feet. They can be angled diagonally or merely go up straight. The tips are sharpened to a point, making this a useful technique for Genin as it can cause piercing wounds if it manages to strike someone. The spear travels up no further then 3 feet from the ground.

Base Stage: The user creates one spear
-Stage 4: the user can create a second spear
--Stage 5: they can create three spears

Kusa Kusariei (Grass Chain Wrap)
Description: Used as the most basic level of binding technique, the grass chain wrap is started with a seed in one of the user's hands. The seed suddenly burst to reveal a long vine that can be lashed out at a target that is within 5 feet of the user. If the vine gets anywhere near the user, it will extend and attempt to wrap itself around whatever body part it can get ahold of. This holds the two bound and held to the whim of the other, as if one shinobi decides to stay in place during his post, the other shinobi will have trouble moving unless his base strength is higher then the other's stamina, in which case they can pull a resisting shinobi off balance. This wrap last for 3 post.

Osore Kusa (Horror Plant)
Descripiton: A terrible jutsu as its namesake suggests. With a single handseal the user causes a small flower to bloom on his head by touching him. As the flower bobs up and down it deposits pollen around the victim's face and once it touches either exposed skin or becomes inhaled the true affect appears. It gives them an intense migraine. A trained shinobi should be able to fight through even a distraction as severe as that, but it is enough to disrupt absolute concentration. The flower has thorns on it, so it may be painful to pull it out, and trying to remove it causes the migraine to worsen considerably. By spending one entire post removing the flower it can be done. Usually sprouting on the forehead where it can dangle down and disrupt the victim's vision, it will fall off after 3 posts if left unattended.

Kusaki Kengeki (Plant Weapons)
Descripiton: By grabbing a plant and altering its growth the user is able to make his own weapons. Naturally, all weapons are as deadly as their normal counterparts, but cannot exceed a katana in size. The weapons resume their normal, natural look when they leave the user's hand. While sharp and dangerous, these weapons are rather flimsy if they clash with real weaponry.

Stage 4

Keiryu (Thorn Dragon)
Description: The ground before the user rises into a mass roughly six meters across and three meters long. Suddenly, a large winged dragon made of thorns and vines burst forth from the mass with a body 4 meters and a wingspan of almost double that. This fearsome beast is armed with two long pirecing horns, razor sharp claws and a lashing tail that ends in a trio of wicked spikes. Its body and natural weapons are as hard as steel like such dragons of legend though instead of breathing fire this plantlike replica is capable of shooting out huge, two feet long thorns (up to 5 at a time). It lasts three posts. Whenever a katon is used on it, the dragon loses (stage of katon) duration posts, thus a stage four, five, or even seven katon will instantly incinerate it, should it hit. Stage 3 Katon will merely set the thing aflame, and it will be reduced to cinders at the end of the user's next post. Only one may be active at a time.

Kusa Hayashi Hara (Grass Forest Field)
Description: Once again raising a field of grass, the grass begins to grow larger and larger until each strand is almost a meter wide and 2 meters tall. This can be done in a twenty-five meter raidus. The user is able to stand upon the top, allowing him to see all that goes on below him while those inside will have a considerably harder time. This lasts five posts.

Kusa Shunshin (Grass Instant Relocation)
Descripiton: Creating several tall roots around around them, the roots suddenly spiral up around the user, removing the user from sight. They suddenly shrink down, disappearing back into the ground. The user then appears in a area of his choice up to a mile away that he has seen before.

Jikihi Kodachi (Personal Grove)
Requirement: Grass GM Approval
Descripiton: One of the higher level Chuunin jutsu for a Kusagakure shinobi, a Shinobi 'inscribes' a part of the forest with their chakra, and can esentially claim it as their 'grove'. Now, by simply slamming a hand on a unrolled kanji-filled scroll, they can summon their grove anywhere. Where it was originally will become a clearing of grass. This grove will be moved to the current battlefield, as if it naturally existed there. When the thread is unsummoned (after the thread) it will regenerate to its original state. The details of the grove must be described in the 'other' section of the character's sheet.

Base Stage: The Grove may be up to 15 meters.
-Stage 5: The Grove may be up to 20 meters.
--Stage 6: The Grove may be up to 30 meters.

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PostSubject: Re: Grass Ninjutsu   Sat Jan 17, 2009 11:18 pm

Stage 5

Kibaku Kusaki (Exploding Plants)
Descripiton: The user makes a single handseal, before touching any plant. Afterwards, they quickly get away from it, and usually stay away. The next post, the plant will explode with the force of two exploding notes.

Shikon Kusaki (Pirahna Plants)
Descripiton: A powerful earth-warping jutsu, the first sign of Shikon Kusaki is the ground rumbling beneath a target's feet. After a moment, if the target is standing on natural ground (does not function inside modern non-wooden structures) the earth will split in two to reveal it is being swallowed up by a large venus fly trap that is opening its mouth. The plant's mouth is about 5 feet long, and swiftly opens and rises to attempt to snatch up whatever is above it. Those grabbed when the plant closes its mouth will find they are heavily constructed, not only having trouble breaking free but if left in there for a post bones may even be broken or harmed.

Base Effect: Creates 1 Plant for 1 target
Stage 2: Can create 2 Plants and take on 2 targets
Stage 3: Can create 3 Plants
Stage 4: The plant can be escaped with Stage 4 Ninjutsu/Taijutsu
Stage 5: The plant can be escaped with Stage 5 Ninjutsu/Taijutsu
Stage 6: The plant can be escaped with 6 Ninjutsu/Taijutsu

Kusa Mikon (Grass Wilds)
Descripiton: When this jutsu is used, the nearby plant life begins to collect, roots pulling up to create animal beast. While all of them are no bigger then a large dog, the animals can be everything from squirrels to wolves; coming with teeth and claw. They have the user's physical stats with 1/3 of the Taijutsu Bonuses. They may use Grass Needles, shooting them from the mouth. Finally, if ordered to track something, they will follow it endlessly. The user will know where they are and are alerted if they have located a target.

Stage 6

Kyuukyoku Kusa Bunshin (Ultimate Grass Clone)
Description: A more advanced Kusa Bunshin, Only one may be active at a time. Plants are used once again to make this bunshin that is easily recognized as just that. Its body is made up of tightly entwined plants and materials. Unlike most bunshin, this one does not untangle from a single hit, and its plant body will instead be torn apart and bleed out (sap instead of blood). However, there's an added bonus to this: they're bodies are manipulatable. Naturally, they can't become more then they are, but they are able to turn arms into axes, swords or swords. They can also use a single Grass ninjutsu (except other clones) before disintegrating.

Boubi Kusa Tentou (Defense Grass Counter)
Description: Grass has always had a large dominion of plants and such under their control; but against other elements, it was incredibly weak. Snow would bury it. Earth would rip apart the roots and even the very air it thrived on constantly could turn against it with a simple wave of a hand. A single seed is imbued with a mass of chakra, before being flicked at a target. Fire will not affect the tiny seed, and blades will be devastated by its effect, even after slicing it in two. Once a target has been hit, the seed bursts open to reveal a similar sight akin to Shyushi Karamari (seed entangle), many vines wrapping around the enemy. Normally used to defeat defensive Jutsu, the vines 'search' the armor/skin of the enemy for a weak point before exploiting it. Defenses of stage five and below are affected by this Jutsu, and torn to shreds by prodding thorns born from the seed. Armor likewise, if it hits. But like seed entangle, it can easily be pulled off afterwards.

Shibousha Kusa (Death's Grass)
Requirement: Grass GM Approval
Description: With a wave of their hand, the user causes nearby plant matter to spring into life. Shooting out from the ground or nearby flora, long whip like tendrils quickly wrap themselves around a chosen victim, covering them from their toes to their neck in vines and leaving them bound and hopefully immobilized. On their next post, after a successful capture, the user forms the handseals for the second part of this jutsu; all of the tendrils suddenly grow one millimeter barbs into the enemy's flesh and with a sudden burst of movement all of the vines twist one foot counter clockwise, easily ripping a large portion of skin from the target. Enough to put them in horrible agony and restrict their fighting capabilities. Of course, they can escape this if any of their Physical stats are higher then the user's Power stats. Ninjutsu users whose power is higher than your control may rip through the vines with whatever Jutsu they have at their disposal.

Stage 7

Makai Sakura Se (Hell's Cherry Blossom Torrent)
Description: In a way similar to a Wind ninjutsu technique, the user creates several hundred leaves of any type of plant. They are projected into the sky, and the user makes a row of handseals. Suddenly, the leaves begin to spin together in a tornado-like fashion. Quickly, it grows to a size that could easily pick up a house, the hundreds of leaves ripping to shreds anything that is caught in the tornado. Anyone caught in the torrent will find the leaves are at such a velocity that several of them flying at you the same time could slice off a limb, with singular ones going straight in and out. Even if someone was to survive the jutsu, they would find themselves heavily injured. It lasts for two posts, before the wind stops and the leaves fall to the ground. It may only be used once per thread.

Hitoshirenu Kafun (Hidden Pollen)
Description: The user makes a row of handseals, before thrusting his palms forward. Out comes a thick, yellowish mist that covers the battlefield in a thirty meter radius. This layer of pollen is so thick that it is easily observed as a cloud of dust. It would be hard to even see your hand stretched out in front of you. Naturally, the user may see through this, and is as well immune. The pollen itself, however, is the basis of the jutsu. Anyone inside other then the user will find themselves getting suddenly drowsy. This causes anyone who is caught within to dip in and out of sleep. It lasts for six posts, and two posts of exposure will make one fall asleep for two posts.

Keikyoku no Shitai (Body of Thorns)
Requirements: Grass GM Approval
Description: A simple idea that has only recently been brought to life. Keikyoku no Shitai begins as the user charges chakra into the seed, which he plants at some point on his body. After the user forms a few handseals, the chakra that feeds the seed will cause it to morph into what first seems to be a body of armor, hard as stone. From the user’s new ‘back’ will emerge eight black vines that stretch to five meters long, and are equally durable, and have sharpness equal to your average sword. These vines can be controlled by the user's will. It lasts for three posts, and may not be used again in the thread.

Suisen (Daffodil)
Requirements: Grass GM Approval
The user, putting a seed at some point along an arm of his choice and forming a few handseals can initiate this jutsu. A purely offensive technique, the user’s next task is to force his arm into contact with some point on his target’s body. Springing to life, the plant bursts from it’s seed in the form of many, many tiny vines that pierce the target’s skin. While individual vines are sliced rather easily, all must be destroyed to cancel this Jutsu. To do so the target must use a stage seven Ninjutsu or Taijutsu against them. If they do not take these measures, the vines will spread through the targets veins where they pierced and attempt to rupture them, therefore killing them. Preparation takes one post, the attack must be done in the next post. Requires either permission or a death-enabled thread to be used.

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PostSubject: Re: Grass Ninjutsu   Sat Jan 17, 2009 11:18 pm

he durations of the stages are listed under the stage description. Unless otherwise stated, the durations are the same for every technique in the stage. They are listed in the format of Minimum Duration, Base Duration, Maximum Duration.

Stage 1
All techniques in this stage have durations of 1, 3, 6.

Fuuka no Jutsu (Enfade)
Description: Making a quick, single handseal, the user chooses an object before casting the illusion. The user whistles, and if the whistle is perceived then the illusion is triggered. The target in question suddenly appears to have been heavily weathered with vegetation growing over it: making a thing appear as if it hadn't been touched in years in a matter of an instant. Buildings appear to be horridly cracked, vines and plants growing in and around them: weapons suddenly seem brittle and wrapped in vines. Attacking with a weapon, or touching something seeming effected will dispell this effect instantly.

Hana no Jutsu (Flower)
Descripiton: The user opens their hand to reveal something, and if the target watches then the genjutsu is triggered. The user appears to have created a single flower; dandelion, rose, what have you. Then if they look at the ground there will be lots of flowers, any stable ground they look at is covered in flowers, obscuring the actual details of the ground.

Tensei Aikou no Jutsu (Love of Nature)
Description: Upon hearing the trigger words “Look around you”, the forest and nature around the target will suddenly seem highlighted mentally. It isn’t so much that everything else is out of focus, as much as anything natural is more in focus, drawing importance to it and making it hard not to take notice of it.

Kusanone no Jutsu (Grass Stalks)
Description: The user holds the final seal of this jutsu for an extra moment, using it as the trigger for the genjutsu. Then when they make a throwing motion, sharp needles of grass seem to fly towards the target with a noticeable ‘fwip’ sound. The needles are never actually felt though.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Ki Bunshin no Jutsu (Pine Clone)
Description: After completing the handseals, the user reveals an object. If the target looks the genjutsu triggers. For the duration, clones appear that seem to rise from the ground. They have a brittle exterior that looks like bark, but upon the opponent swinging at them they will find them to be illusions.

Base Effect: can make 1 clone
-stage 2: can make 3 clones
--stage 3: can make 5 clones

Min Duration: 2 Base Duration: 2 Max Duration: 2

Stage 2
All techniques in this stage have durations of 1, 3, 5.

Etai Teichi no Jutsu (Nature's Espionage)
Description: After concealing their form in any way (from kicking up dirt, throwing dust, or throwing smoke, etc.) anyone who witnesses the cover is caught in this genjutsu. The user takes on an appearance similar to any natural occurrence near them, the colors of their skin as well as their hair and clothing become the same as the background, making them difficult to notice in comparison to their surroundings. They cannot look similar to man made objects. If the user is touched by someone, even an ally, this genjutsu is dispelled.

Hamukau Etai no Jutsu (Rise of Nature)
Description: If the enemy sees the last handseal of this genjutsu, they will suddenly see the plants in the area moving towards them slowly, growing inch by inch. The plants never actually touch the enemy though. The movements are rather threatening, they sometimes grow upwards and try to slam down on the enemy, or wrap around their leg. Even if there are no plants, they begin to grow from the ground. Afterward, they disappear.

Kafunshou no Jutsu (Allergic Reaction)
Description: Upon opening their hand as if throwing something, which triggers the genjutsu if noticed by the target, a small cloud of spores flies at the enemies face. For the remainder of the genjutsu they will fill a tickle at their nose, once per post, causing an urge to sneeze. For some odd reason, no matter the duration left, this can be dispelled by kai in one shot.

Kasugai no Jutsu (Clamp)
Description: The user makes a single, two handed handseal, before stomping one foot to the ground. If the opponent notices the stomp, the genjutsu is triggered. Under the enemy, a venus fly trap the size of their leg pops out of the ground by swiftly popping up, then attempts to bite at their leg.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Heki Gosunkugi-Tama no Jutsu (False Spikey Balls)
Description: After handseals the user coughs into their hand (which serves as the trigger if seen) before taking in a deep breath of air. When the blow out, anyone who witnessed the trigger will see green golf-ball sized balls spit out in a flurry. When they soar through the air, they will grow in size and extend sharp spikes. These balls never actually hit their target, and cannot even cause illusionary damage.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Stage 3
Techniques in this stage have durations of 1, 3, 5.

Totte no Jutsu (Grip)
Description: After shouting “Be still,” or a phrase including ‘still’, the ground beneath the enemy bursts open as a vine suddenly shoots out of it, quickly wrapping around his body. The vine does not stop the person, but slows their movement as they have to tug against the resistant vine to make it give them some slack.
Min Duration: 0 Base Duration: 1 Max Duration: 2

Doki Etai no Jutsu (Nature's Wrath)
Description: The user whistles after handseals and if the target hears it then they are caught. This genjutsu takes immediate effect. Plants seem to break through the ground behind teammates, enemies, animals, anything living in the area that they are aware of. These plants quickly cover them and after a long, mighty scream and a sudden spray of blood, 'drags' them underground. Afterward, they appear to 'sink' out of the ground.
Min Duration: 0 Base Duration: 1 Max Duration: 1

Kakuu Kagai no Jutsu (Aerial Assault)
Description: After forming the handseals, the user raises his hands to the sky. Those that look at his raised hand are trapped in the genjutsu and the shrill sound of an eagle letting forth a mighty cry can be heard. Ripping down from the skies comes forth a mass of eagles that seem to darken the sky almost completely; blocking the user out of sight from the opponent. Regardless of evasion, the birds seem to hit, they pick and peck at the enemy mercilessly for the post.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Heki Tsukene Yari no Jutsu (False Root Spear)
Description: Simple enough. if they happen to see the user as they finish handseals, A spear made of roots attacks the target,. Where it comes from is up to the user. This feels very much real before collision, and bears incredible similarity to the Ninjutsu of the same name. There is an obvious reason for such a similarity.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Oni Yari no Jutsu (Demon Roots)
Description: At random spots around the battlefield, one almost always close to the target, the ground explodes into a mess of exposed roots. This is activated by the target seeing the user while performing it, and if they stay still the shrapnel will cause overwhelming illusionary pain. Luckily, this fake barrage can be easily dodged. They explode at the beginning of each post

Stage 4
Techniques in this stage have durations of 1, 2, 4.

Fuzentatte no Jutsu (Vicegrip)
Description: With a stomp on the ground to trigger the genjutsu, a venus fly trap pops up under the enemy and quickly grips their legs. This effectively keeps them still, legs down. Attempts to move will be met with the ever so delightful sound of flesh and bone being ripped into, the victim will begin to believe that they're legs are being eaten by the venus fly trap.
Min Duration: 0 Base Duration: 1 Max Duration: 1

Kamigami riki no Jutsu (Godly Strength)
Description: After completion of seals, the user claps loudly, anyone who hears the sound is caught. The user will appear totally normal. That changes when they start moving. Every step they make the earth cracks. A single breath causes trees meters away to rustle. Punches seem to rip giant craters into the ground, and even a limb so much as tapped by the user will suddenly feel like it was snapped in half. Everything returns at the end of the genjutsu; none of the craters or broken things are real, mere genjutsu making them appear as they did…well, unless the user was actually that good, but that's doubtful.

Senbai Suu no Jutsu (Thousand Grass Cutter)
Description: The user throws a hand up into the sky, if the opponent looks at the hand they are caught. The motion causes a rain of grass stalks, all three inches in length, to fall towards the earth in a swirl. They seem to float daintily towards the enemy for the first second, and then afterward, they become much more deadly. Each single stalk seems to be sharper then even the greatest blades, slicing through weaponry, armor, and the body of the opponent. Even if the opponent moves they will find their mark. Naturally, due to their size, they can't go far into the body, just an inch.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Heki Keiryu (False Thorn Dragon)
Description: After stomping on the ground for a trigger, the earth seems to swell up until a 4 meter long European dragon made of vines and thorns from the ground. During its one post of activity the beast well spray a wave of thorns towards any targets before it. This gives the appearance that the beast is not only attacking those trapped in the genjutsu, but their allies. Not only the thorns are dangerous, but being hit by the beast flapping wings can be just as painful.
Min Duration: 1 Base Duration: 1 Max Duration: 1

Heki Kusa Shunshin (False Instant Relocation)
Description: This genjutsu is triggered by holding a tiger seal. Anyone who perceives the seal will see a large flurry of grass rise up around the target and cycle around them as if they are performing Kusa Shunshin. But that is not all. Within the cycle of grass the user can escape, and a single illusionary clone is created of the target. This clone cannot move from where it appears, but it can wave and taunt a target from its location.

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PostSubject: Re: Grass Ninjutsu   Sat Jan 17, 2009 11:18 pm

Stage Five
All techniques in this stage have base durations of 0, 2, 4

Gisou no Jutsu (Chameleon)
Description: After causing a debris based distraction (dust, sand, smoke) the user becomes invisible to those he does not wish to be seen by (read: enemies; teammates may see him/her normally), blending in totally with the background. If he was to make a sound, it would be heard, but otherwise, his scent is hidden from detection. This can be used on the user's items as well, but as soon as it leaves their touch it will become visible again. Being noticed breaks this genjutsu.

Kaijuu Koubu no Jutsu (Monstrous Plants)
Description: Once making eye contact with a target, they will see plants of the user's choice burst forth from the ground, quickly growing to any size of their choice; though it cannot exceed the size of a summon such as Manda or Gamabunta. They mutate in the very same post, becoming monstrous mutations of what they once were. Sunflowers may become a large plant full of kunai-shaped seeds in the middle and a mouth that could swallow things whole, and you get the whole idea. Any injuries they create disappear after the duration.

Base Effect: 2 plants can be made
Stage 1: 4 plants can be made
Stage 2: 6 plants can be made

Makai Hiru no Jutsu (Hell Leeches)
Description: This Jutsu is activated vocally. Any sound will do. Leaping up from the ground, a leech latches on to any exposed flesh the target's body, sucking hungrily at his body for two posts before falling off. During this time, the victim feels immense illusionary pain, as if being impaled by a rusty spear or katana. That’s not all, though. The leech burrows into the skin, and the skin closes in after its entrance. The feeling of a leech burrowing through your internal organs is not a pleasant one. If they use this Jutsu again after it has expired, it merely feels like the leech has begun moving again. With repeated usage, it becomes more painful.

Heki Kibaku Kusaki no Jutsu (False Exploding Plants)
Descripiton: The user makes a single handseal, before touching any plant. Afterwards, they quickly get away from it, and usually stay away. The next post, the plant will seemingly explode with the force of one exploding note.
Min Duration: 2 Base Duration: 2 Max Duration: 2

Heki Ukiyo-ki (False Life Tree)
Descripiton: This genjutsu requires the user to kneel down and smack the ground, anyone who witnesses this is trapped in the genjutsu. Where the ground was tapped a tree sprouts then grows to massive proportions. Soon the tree is 5 stories tall, seeming to even break through rooftops and shadow the city for those trapped in the genjutsu. While they are under the effects of this genjutsu, they visualize all of their ninjutsu as failing. Katon sputter soon after leaving their mouth, and targetted ninjutsu fly way off course and are quickly given up on.

Stage Six
All techniques in this stage have durations of 0, 2, 3.

Karasunoendou nai no Jutsu (The Deadly Vetch)
Description: A torture genjutsu that can only be triggered in calm situations. The shinobi places a palm on the target’s chest and holds it there to trigger the genjutsu. Once a go, a large plant seems to grow from beneath their palm (Nothing like the vetch of its namesake), and grows 4 massive vines that wrap themselves around the target. Within the first post the plant wraps itself tight enough for a mighty pressure to be felt as it squeezes them. From then on, any post where the user says the word ‘spike’, the anywhere the ‘Vetch’ is touching will feel like massive spikes are being shoved into the person’s body, and then retreating.

Fugu Zairu no Jutsu (Crippling Vines)
Description: After saying, “Look out behind you,” Four vines sprout up behind anyone who hears the user, gripping their arms and legs. Keeping him still for but a moment, they suddenly sprout out to the area of their tendons, suddenly growing thorns over the tendons. Needless to say, the tendons are severed, making the brain believe that all of the tendons in the arms and legs have been cut, making the opponent become a shuddering statue of pain; soon falling over. After the duration this sensation stops abruptly.
Min Duration: 0 Base Duration: 1 Max Duration: 1

Hatsu Zairu no Jutsu (Eight Vines)
Description: By catching eyes with a single opponent, this genjutsu is triggered. Suddenly, four vines grip the opponent's arms and legs, etc. Four vines sprout from the ground yet again: two dig into the opponent's ears, another repeatedly slaps the opponent on the face, and the final one attempts poorly to dig into their nose.

Heki Mokuzai! (False Timber!)
Description: After yelling the trigger word, "Timber!" (or Mokuzai! for some) any opponent who hear will be caught in the genjutsu. Any trees that are nearby will seem to come down to collapse on the target, the whole forest falling in waves. Being struck by these trees seems real, and every sound and action from the cut of the trees to the disturbance they have on the ground seems to genuine until the genjutsu fades.
Min Duration: 1 Base Duration: 1 Max Duration 1

Stage 7
All techniques in this Stage have durations of 0, 1, 3.

Karasunoendou Usagi no Jutsu (Bunny Vetch)
Description: A battle ready version of the Vetch, by throwing an object for the target’s to see. Everyone who witnesses it is suddenly hit in the chest or back by a small seed that then grows into the large 4 vined Vetch. Unlike the previous jutsu, this one does not require a trigger word to make the spikes release, and every post it will do so at the start of the post, digging unviewed spikes deep into the target’s flesh. This genjutsu has the added benefit of causing pure terror in those affected, even if they have previously been affected by the genjutsu.

Dokusei no Jutsu (Toxic Shock)
Description: Triggered by a phrase of choice from the user, The opponents who hear the user feels a sudden tingle in their noses before losing the ability to sniff or even breathe through their nose (or so they think) as a mould has grown there. Then the agony starts, an illusionary pain said to be akin to acid eating at your face. The flesh deteriorates, as does the bone, soon leaving the target(s) front face to just kind of fall off, their eyes still held by the bone, with their brain slowly slipping out. It can work on three targets, max.

Sanketsu no Jutsu (Suffocation)
Description: As the user opens their hand and breathes into it, all opponents who see the action are caught in the trigger. A sensation is felt in the targets throat and lungs as if a powder is caught in it, filling them utterly to the point that taking a breath becomes impossible. This usually causes gasping for air, but to their brain they aren’t getting any air. They soon fall to the ground, the brain believing it self to be dead, knocking them out. The post after the duration, they awaken. If they realize this is a Genjutsu, it can be dispelled by a simple Kai regardless, Few people will actually know that, though.

Opponent's Permission Required

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Grass Ninjutsu
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