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 Sand Genjutsu

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Jped
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PostSubject: Sand Genjutsu   Sat Jan 17, 2009 10:45 pm

Sand Genjutsu
======================

Stage One (Academy Skills)
All durations for this stage are 1/3/6 in order of Min/Base/Max unless otherwise stated.

Name: Suna Arashi no Shinto (Deadly Sand Storm)
Description: A simple jutsu, but an effective one in the right hands. Originally created as a technique for pranks, the user must first make eye contact with the target. The Genjutsu then forces the target of the technique to see a small, focused sandstorm, obscuring all vision outside of the walls of sand. Although it compels the target to stay within because the sand looks like it can slash apart skin, if the target were to merely walk out of the illusory sandstorm, the illusion would instantly cancel out.

Name: Hada no Kamereon (Chameleon Skin)
Description: Forming chakra in the area around them, the user creates a basic Genjutsu that’s purpose is to help blend their body in with the desert terrain around him. As such, this is only effective when used in the desert or a similar wasteland, otherwise it does nothing. When used successfully, though, the user blends in perfectly with the surrounding wasteland environment, visible only by a slight ripple effect in the air.

Name: Suna Arashi no Odokemono (Trickster’s Sand Storm)
Description: After the handseals are completed, the Trickster’s Sand Storm is activated when the target sees the user throw a handful of sand at them. This jutsu causes the opponent to believe that the sand grows into a giant gust blowing and billowing out in their direction to irritate the eyes, clog the nose, and fill the mouth (though this doesn’t actually happen unless they happen to breath in the handful of actual sand the user threw). This is mostly used for distractions, as the enemy will catch on to the Genjutsu fairly quickly most of the time.
Min/Base/Max Durations: 1/1/1

Name: Ussou Kabe (Impenetrable Wall)
Description: An unusual genjutsu, but a useful one in the right hands. The user forms a single seal and then stretches their hand outwards in the direction of their attacker, which must be seen by the opponent in order to activate. When done correctly, the attacker will see a wall appear before them. The wall looks to be made of shining steel with an oddly reflective and gleaming surface.

If the wall is attacked from a distance, say with a Katon or a kunai for instance, the wall will appear to simply deflect the attack, but the attack will actually pass through the wall, potentially striking the user of the technique.

Stage Two
All durations for this stage are 1/3/5 in order of Min/Base/Max unless otherwise stated.

Name: Saboten Uchinuku Meimu (Cactus Punch Illusion)
Description: Cactus Punch is an illusion that makes the target believe that the user’s exposed skin are covered with hundreds of pointed spines, like a cactus. When the user punches the target, their brain is fooled into thinking that the spines are digging into the opponent’s flesh, stimulating the pain receptors slightly more than usual. In reality, the punch is still the same strength. In order to activate this Genjutsu, the target must see and hear the user clap his hands together three times.

Name: Suna no Akushumi (Taste of Sand)
Description: Performing a few seals and making eye contact, the user casts a Genjutsu in which the target will feel their tongue has been covered in sand. While not a particularly deadly jutsu, the taste of the sand is quite disgusting and will usually cause the victim to stop what they are doing to spit the imaginary sand out. The sand will however remain until the jutsu ends regardless of what the target does to spit out the sand.

Name: Kaze no Totsunyuu (Rushing Winds)
Description: Crafting a Genjutsu around the opponent, the target will immediately notice the wind kicking up and beginning to blow violently against them, intensifying to such a degree that it even seems to pick up debris and hamper vision somewhat – though it does not induce blindness in any way. The illusion is so complete in that the target even sees and feels his clothes and hair flap around in the breeze. While the winds do not trap them in one spot, it does follow them around to annoy and distract, bringing about a slight sense of uneasiness. To trigger this Genjutsu, the user must make eye contact with the target.

Name: Mougo Shibaku no Jutsu (False Strike Technique)
Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms three seals and shout aloud (the words can be anything, but they must be heard by the target) to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see (and if applicable feel) the attack strike their target with the appropriate effect (blood gushing out for example), and with their eyes drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack. While the technique is quite convincing, repeated use is not advised, as once the opponent is aware of the way to technique works, it is quite possible they may be able to counter it.
Min/Base/Max Durations: 1/1/1

Stage Three
All durations for this stage are 1/3/5 in order of Min/Base/Max unless otherwise stated.

Name: Tsumetai Sabaku (Freezing Desert Night)
Description: This Genjutsu affects the opponent’s eyesight by creating the illusion that it is night time after saying (the targets must hear this), "freezing night air," either by itself or as a part of a larger phrase. Everything will appear to be dark and shadowy, making it hard to see, reducing visibility by 70%. It also makes it feel as though the temperature has dropped dramatically just like it would at night in the desert.

Name: Sasori Muragaru (Scorpion Swarm)
Description: A Genjutsu that makes the target see, feel, hear (and smell, if scorpions have a smell) dozens of black scorpions crawling all over their body. This first requires the user to touch the target’s exposed skin. Scorpions then burst out of the ground and crawl all over their head, face, feet, inside and outside their clothing, everywhere. No matter what they do to try and brush them off, the scorpions will cling on tightly and try to crawl in the ears and mouth, even attempting to burrow into both nostrils.

Name: Inago no Akushumi (Taste of Locusts)
Description: Similar to the Taste of Sand technique, this Genjutsu causes the target to see locusts burst out from his mouth whenever he opens it, making it somewhat difficult and distracting to try and speak through. If he keeps his mouth closed, the awful taste of locusts will linger on his tongue. This Genjutsu requires eye contact in order to be triggered.

Name: Mougo Hagurakasu no Jutsu (False Dodge Technique)
Description: This technique is often used subsequent to repeated uses of the False Strike technique. Once the user believes their opponent is prepared to counter their False Strike technique, this technique is often employed. Requiring only three seals and a shouted string of words (once again, the words are up to the user, but they must be heard by the target) to begin, the user creates the impression that they have dodged the attack again. Instead however the user has actually remained in place, and can use the time to prepare to either defend themselves or counter-attack.
Min/Base/Max Durations: 1/1/1

Stage Four
All durations for this stage are 1/2/4 in order of Min/Base/Max unless otherwise stated.

Name: Mougo Mukuro no Jutsu (False Body Technique)
Description: A very simple but useful jutsu in which the user creates a false version of themselves and is triggered by the target seeing the user injure himself. This is unlike a regular Bunshin in both its purpose, and the power of the technique. The false version of the user is created to look like the user has died, the exact cause of death up to the user to determine and tailor to current circumstances. The body will, to closer inspection, look and even feel extremely real to any that look upon it, leading them to believe that they are indeed dead, and can even be cut apart and it will continue to appear as it if were real.

Name: Gensou Kinko no Suna (Illusionary Sand Prison)
Description: Forming a series of seals, the user waits for a moment when they have direct eye contact with the intended target. Once the users and the target establish eye contact, the target’s viewpoint seems to shift, rapidly moving away from themselves and towards the person who used the technique. They will see themselves, with the sand around them reaching upwards to form into bars, creating a square prison just big enough to hold them with no apparent exit. Once the prison is fully formed the target’s perspective will snap back to their normal view, and no time will have passed, but the prison they saw will be surrounding them now, effectively binding them in place. If the target attempts to push against the bars, they will feel completely real and they will be unable to push through them no matter how hard they try as their mind affected by the Genjutsu will hold them back.
Min/Base/Max Durations: 0/2/4

Name: Nanchou no Kaze (Wind Deafness)
Description: Performing a few seals the user crafts a Genjutsu in which the target will imagine the wind beginning to kick up and blow violently against them. It will intensify to such a degree that they will hear their ears beginning to pop and hurt, finally ending when they will imagine hearing and feeling their eardrums shattering, inducing deafness for the duration of the illusion. If they put their hand to their head they will see illusionary blood. To trigger this Genjutsu, the target must hear the user say, “Bow to the desert wind,” as part of a phrase or by itself.

Name: Kaze no Tsume (Wind Claws)
Description: A simple but potentially effective illusion. First performing a short series of handseals the opponent must see, all around the area will feel as if the winds are rushing powerfully from the user, giving the impression that the user is in fact quite powerful himself. Then, whenever the user wishes while the technique is still in effect, they may cast their hands in a certain direction towards one of the opponents they face. That opponent will feel as if the wind has formed into claws and is tearing through their flesh, leaving deep cuts. All who remain affected by the Genjutsu will see the wounds, though only the intended target will feel the pain of the illusionary injuries.

_________________

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Jped
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Element : Sand
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Registration date : 2008-12-30

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PostSubject: Re: Sand Genjutsu   Sat Jan 17, 2009 10:45 pm

Stage Five
All durations for this stage are 0/2/4 in order of Min/Base/Max unless otherwise stated.

Name: Kuro Tatsumaki (Black Tornado)
Description: The user creates the illusion that a giant tornado has formed and is chasing after the target, triggered by the opponent seeing the user fan himself with his hands. If the tornado were to catch the target, he would begin to feel severe disorientation and imbalance, making it extremely hard to move and thus worsening the effects by staying within the storm even longer.

Name: Kimitsushitsu Wana no Jutsu (Airtight Chamber Trap)
Description: A Genjutsu where the enemy will imagine themselves being trapped between four glass walls with the space inside them completely devoid of any air. After an extended period of time, the target can even black out from thinking he needs to hold is breath. Once the Genjutsu ends, though, the target will immediately be roused back to consciousness. To trigger this technique, the user must make eye contact with his opponent while making the handseals. To sustain the technique, though, the user must hold the last seal and remain still; moving while the Genjutsu is in effect will cause it to cancel out prematurely.

Name: Sakkaku no Meiun (Vision of Doom)
Description: A Genjutsu that requires the user to lock eyes with the target, in which the effects will not be immediate. However when the opponent attempts take some sort of offensive action against the opponent, they will get a strong impression that their attack will be anticipated and expected by the enemy (the user), potentially leading them to believe that the user is in fact prepared to counter their action. While the Genjutsu has no other effects, the ominous possibility of doom that accompanies it can be more than enough to force the user to pause, or rethink their actions, giving the user an opportunity to escape or counterattack while the opponent hesitates.

Name: Yawatanoyabushirazu no Suna (Sand Maze)
Description: After forming a series of seals, the target(s) must see the user slap both hands onto a large body of sand in order for this Genjutsu to take effect. Once triggered, the target(s) will immediately see great walls of sand rise up around and separate them, forming into a great maze. Though the walls of the maze are not vastly high, whenever the victim(s) attempts to leap above them, the walls will grow, and the maze is without any exit, as it will constantly change in order to keep the target inside. If the trapped enemy tries to attack the walls, the walls will immediately reform and stop them from escaping. The user, unlike the target or targets of the technique, will be able to move through the maze however they wish, and as such they may repeatedly ambush the target while still being able to retreat behind the illusionary walls to avoid retaliation.

Stage Six
All durations for this stage are 0/2/3 in order of Min/Base/Max unless otherwise stated.

Name: Nusumitori no Gokan (Theft Of The Senses)
Description: One of the more powerful Genjutsu available in the sand, primarily due to the length of time its effects may linger for. The user performs a series of seals and targets an enemy. Within moments the target will feel as if a sandstorm is rapidly beginning, though they will not be able to see any sign of it with no measurable effect. However, within a few moments their sense of taste will begin to fade completely. Given time each of their other senses will fade as well in the order of smell, hearing, touch and sight. One sense disappears per post the illusion is in effect, and the lost senses will return after the illusion ends. This jutsu requires the user make physical contact with the target.
Min/Base/Max Durations: 0/2/4

Name: Sabaku Sanketsu (Desert Suffocation)
Description: The user makes the enemy see (and feel, hear, etc) that an enormous wave of sand has swiftly washed over him up to the chest. While it doesn’t completely immobilize the target, it makes movement extremely difficult as the sand is unyielding. In order to trigger this technique, the user must throw a handful of sand at the target, which the target must also see.

Name: Kyougenjisatsu (False Suicide Technique)
Description: Forming a series of short but complicated seals, the user once they're finished appears to concentrate as if summoning a vast amount of energy. False Suicide is triggered when the opponent(s) hear the user say, “You’ll never leave here alive!” by itself or as part of a larger phrase. Once the technique actually takes effect, the user will appear to glow for a short moment, before the whole area around them seems to explode. Those close by will feel the power of the blast, and feel they’ve endured second degree burns wherever they’ve been touched by the explosion. This technique however, is purely false. In truth no explosion has occurred, and the user will typically use that illusion to cover their escape.
Min/Base/Max Durations: 1/1/1

Name: Mitsugimono no Suna (Tribute of the Sand)
Description: This technique was originally devised be a rather mischievous teacher who wished to impress upon the class the fearsome nature of Genjutsu, but once its effectiveness was seen it became a popular Sand Genjutsu. It simply starts with the user stretching their hand outwards towards the intended target, and slowing closing as if grasping some invisible object (which the target must see in order for this technique to be triggered). The target at that point will feel a tightening in their body, as if one of their organs were being grabbed, creating an intense, almost debilitating pain (note: the particular organ isn’t specific, but it is typically the heart). If the target looks down at their body at that point, they typically will see several claws of sand embedded in their body near the affected area, slowly and inexorably crushing that point.

Stage Seven
All durations for this stage are 0/1/3 in order of Min/Base/Max unless otherwise stated.

Name: Boufura no Ekirei (Plague of Maggots)
Description: A highly disgusting but effective Genjutsu. Upon performing a few seals and making eye contact, the opponent will feel a slight squirming in their belly as if they’ve been infested by live maggots. After a moment the squirming will turn into sharp pains, as the “maggots” will begin eating their way from inside their body. Sharp pains will turn into agony as the target can feel every tiny mouth ripping and eating the skin tissue and tendons until finally they break through. Hundreds of fat white maggots will spill out of the torn stomach and writhe on the ground, potentially resulting in the user collapsing unconscious from pain, shock or horror.

Name: Kaihen no Jutsu (Disintegration Technique)
Description: This is easily one of the most fearsome Sand techniques, even among the Ninjutsu and Taijutsu. It begins by simply catching the targets eyes with the user’s, and then immediately pointing towards one of the targets hands and feet. The target will feel the effects immediately, their hand/foot pointed to tingling and slowly starting to hurt with an excruciating pain. The target when looking at the affected area will see it crumbling, turning into sand rapidly, the effect seeming to spread from that point to the rest of their body. As the body crumbles, so to does the brains ability to communicate with the affected area. What this means essentially is that once the users hand or foot crumbles, they will lose all control over it, it will be completely useless. This illusory disease continues to spread, eating away and disintegrating the victim’s body piece by piece until the Genjutsu ends.

Name: A Wind Named Amnesia (Kaze no wa na Amnesia)
Description: A highly devastating technique, in which the user performs a complex series of seals and says (by itself or as part of a larger phrase), “Who do you think you are?” which must be heard by the target. Upon completion, a massive gust of wind will kick up and blow against the enemy, though despite its ferocity it will pass through them with seemingly no effect. The Genjutsu is active at this point, though usually the target is unaware of this fact. It takes up to three posts for the full effects to be shown; in the first post the target will feel very forgetful, making it hard to focus on what they were doing before the Genjutsu was cast. In the second post the target will begin losing past memories and experiences, barely able to remember anything about their own personality save for their name. In the third post, their entire identity is practically erased, turning them into a mindless human with only the basic instincts of survival intact. After the Genjutsu ends (even if it were ended without the full three posts), all the memories are returned, but a lingering feeling of being slightly ‘lost’ is retained for an extra post.

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