Welcome to Naruto Taiketsu! Expect the best RPG in your life! You are not yet logged in or REGISTERED! Do it now, because you are missing the fun of being a Shinobi.



 
HomeNaruTardsFAQSearchRegisterLog in

Share | 
 

 Sand Ninjutsu

View previous topic View next topic Go down 
AuthorMessage
Jped
Missing Nin
avatar

Male Number of posts : 319
Age : 24
Village : In your village, Seducing them Virgins
Element : Sand
Warning Level :
Registration date : 2008-12-30

Character sheet
Rank:
Jutsu List:

PostSubject: Sand Ninjutsu   Sat Jan 17, 2009 10:40 pm

Sand Ninjutsu

Stage One

Name: Suna Bunshin (Sand Clone)
Description: The most elementary of techniques in all of Sand's jutsu, Sand Clone creates a basic clone of the user out of sand. However, this copy is quite useless in trying to fool others by image because it retains the physical appearance of sand. In every other aspect, though, it is an exact duplicate of the user. The clone can perform Stage 1 and Stage 2 Taijutsu and Ninjutsu. It can, if it meets the requirements, perform one Sand jutsu a thread, dispelling itself in the process afterwards. Normally, these clones are defeated after receiving a solid hit.
Base Effect: Creates one clone.
Stage Two Effect: Creates two clones.
Stage Three Effect: Creates three clones.
Stage Four Effect: Creates four clones.

Name: Suna Jishaku (Sand Magnet)
Description: This is the first technique taught in the Academy to all aspiring Sand specialists for it is the first step on the path of elemental manipulation. After forming a single handseal, the user holds both palms outwards and open, focusing Chakra into them. Drawn by the jutsu, nearby sand will be pulled inwards around the user.
Base Effect: The user can draw sand from ten feet away in any direction, enough to use Stage One jutsu.
Stage Two Effect: The user can draw sand from fifteen feet away in any direction, enough to use Stage One jutsu.
Stage Three Effect: The user can draw sand from twenty feet away in any direction, enough to use Stage Two jutsu.

Name: Suna Kojinmari (Sand Compaction)
Description: For some, they never leave the desert. For others, the desert never leaves them. However, it can get rather difficult carrying a large amount of sand around, so the Sand Compaction jutsu was created. By taking a small or large sized gourd, the user can cram in an inordinant amount of sand within, more than what a gourd looks capable of holding. In taking on extra sand, the gourd also remains at a standard weight as if it were only carrying a single load.
Base Effect: The user can pack in an extra gourdful (small or large, depending on what the character uses) of sand in.
Stage Two Effect: The user can pack in an extra two gourdfuls (small or large, depending on what the character uses) of sand in.
Stage Three Effect: The user can pack in an extra four gourdfuls (small or large, depending on what the character uses) of sand in.
Stage Four Effect: The user can pack in an extra six gourdfuls (small or large, depending on what the character uses) of sand in.

Name: Suna Yadama Ooikakusu (Sand Projectile Coat)
Description: Prior to throwing any sort of projectile, the user can layer it with a fine coat of sand. If the projectile were to hit an enemy, the sand would be deposited in the wound, inflicting a small dose of extra pain to irritate and distract him.

Name: Tsuchi no Kaishin (Conversion of Earth)
Description: Sometimes a Sand manipulator does not get to choose the field of battle and will be forced to fight in unfamiliar terrain with a set of elements completely different from those of the desert. While carrying around a gourd would solve that particular problem, the large container can prove to be unwieldy and burdensome at times, so the Sand Conversion technique was invented as a substitute. The jutsu directly converts the earth (soil and rocks, along with other organic materials such as grass and wood) into sand for jutsu. However, Conversion of Earth has no effect over water and its variants (snow and ice). The amount of earth that is able to be converted into sand is dependent on the user...
Base Effect: Can convert earth to sand in a ten foot diameter, enough for Stage One and Two Sand jutsu.
Stage Two Effect: Can convert earth to sand in a twenty foot diameter, enough for Stage Three and Four jutsu.
Stage Three Effect: Can convert earth to sand in a thirty foot diameter, enough for Stage Five and Six jutsu.

Conversion of Earth simply isn't strong enough to supply enough sand for Stage Seven jutsu.

Name: Suna Tegakari Fukikesu (Sand Track Eraser)
Description: A simple but effective technique for those who are fleeing through the desert. Channelling chakra to their feet, this allows the user to generate small bursts of sand with every step. By leaving behind these small bits of sand, the user of this technique is able to erase their tracks. The sand wipes away any trace of a footprint left on any object and then becomes impossible to distinguish from normal sand and soil in the area. Other signs of passing, such as breaking twigs and disturbing plants will remain unchanged. This technique is also not effective at stopping anyone tracking by smell. While very little control is required at the lowest level to perform this technique, those with greater levels of control can exploit this technique for other means.
Base Effect: The user can only erase his own tracks.
Stage Two Effect: The user can erase three sets of tracks and create a single set of false tracks.
Stage Three Effect: The user can erase five sets of tracks and create two false sets of tracks.

Stage Two

Name: Daisan no Me (The Third Eye)
Description: A handy spying technique, the Third Eye requires a single handseal to activate. Grains of sand will then clump together near the user and hover, gradually taking on the likeness of a human eyeball. While unable to move, the eye can rotate freely and will feed visual information back to the user. The user can only have one Third Eye in existence at a time, since the visual information would overload the brain. Creating a second would immediately eliminate the first. The eye can be destroyed by a single attack, but if left alone will disperse after five posts of activation.
Base Effect: The user's eyes must be closed if he wants to see out of the Third Eye.
Stage Three Effect: The user's eyes must be closed if he wants to see out of the Third Eye, but now the eye can move to follow the user around.
Stage Four Effect: The user no longer has to close his eyes to see out of the Third Eye, and the eye can move through the air freely, albeit at a speed none too fantastic (would be unable to dodge attacks; it's merely able to keep up with the pace of battle).

Name: Suna Shuriken (Sand Shuriken)
Requirements: Intelligence 5, Willpower 4, Tactics 4
Description: Through Chakra, the user creates shuriken out of pure sand, giving the grains shape and harmful potential. Then, the shuriken can be launched through bursts of Chakra or by the user's own hand, but once they hit anything, they lose their shape and burst into small puffs of sand.
Base Effect: Three shuriken are created.
Stage Three Effect: Six shuriken are created.
Stage Four Effect: Nine shuriken are created.
Stage Five Effect: Twelve shuriken are created.

Name: Tsuitou Suna (Tracking Sand)
Description: It is said that those who flee the desert can never truly escape. It was because of this jutsu that the saying originated. By activating this jutsu beforehand, the user imbues a different Sand jutsu with an extra dose of Chakra. If any of those grains of Chakra-infused sand were to fall upon a target and, for instance, rest between folds of clothing, no matter where the target goes, the user knows exacly what direction they are in. Tracking Sand only requires a single grain to remain upon the target to work, but if it was submerged in water, the technique would immediately lose its effect.
Base Effect: The sand retains its tracking ability for two posts.
Stage Three Effect: The sand retains its tracking ability for four posts.
Stage Four Effect: The sand retains its tracking ability for six posts.

Name: Suna Same (Sand Shark)
Description: No predator is greater than that of the shark, and this technique brings the marine terror to the dunes. Sand Shark creates a two foot long, torpedo-shaped clump of sand with a wicked dorsal fin and a tail. The 'shark' is capable of cutting deftly through sand as if it were water, swimming at a level of Speed equal to half of the user's base Speed (Speed levels according to the user's rank). To attack, the 'shark' leaps out of the ground and forms a gaping maw to latch onto an opponent. Tiny rows of sand teeth bite into the victim to leave a superficial wound about two inches in overall area. One hit destroys a 'shark', but they only last for two posts after activation. Only one can be created at a time.

Name: Suna Hogo Sochi (Sand Shield)
Description: The first in the line of defensive jutsu, Sand Shield creates an oval shaped disc of sand about two inches thick as a stationary barrier. The disc is six feet on its long side and four feet on its short, and will stay suspended in the air so long as the user keeps an open palm facing towards it (for Chuunin and Jounin, the palm is not necessary). While the shield can protect against Stage One and Two Ninjutsu, it is easily defeated by Taijutsu, crumbling to attacks greater than a Stage 3 Taijutsu. The fact that the shield is immobile renders it ineffective against speedy opponents, but in the right hands, this jutsu can be fairly strategic in the outcome of a battle.

_________________

^ I made this ^
Back to top Go down
View user profile
Jped
Missing Nin
avatar

Male Number of posts : 319
Age : 24
Village : In your village, Seducing them Virgins
Element : Sand
Warning Level :
Registration date : 2008-12-30

Character sheet
Rank:
Jutsu List:

PostSubject: Re: Sand Ninjutsu   Sat Jan 17, 2009 10:40 pm

Stage Three

Name: Suna Kyuutai (Sand Sphere)
Description: Sand Sphere is a technique recognized by many Shinobi. By forming the necessary handseals, sand begins to pack together and form a perfect, seamless sphere around the user, covering him from every possible angle of attack. Extremely hard to break through, this jutsu is double edged because the user traps himself inside the sphere, unable to see outside. The final handseal must also be held in place to maintain the technique, so other jutsu cannot be used while the Sand Sphere is in effect. With all of these drawbacks, though, comes a terrific defense. Sand Sphere can block up to Stage Three Ninjutsu and physical attacks of up to Stage 4.

Name: Suna Shigure (Sand Shower)
Description: The user lifts a considerable amount of sand into the air and launches it in a barrage upon the enemy, whether it be from above to rain it down upon his enemy, or from a horizontal lane in a violent volley. However the sand will clump together, resulting in each drop being about the size of a baseball. If the enemy does not get out of the area affected the bombarding orb shaped sand can cause bone fracturing.
Base Effect: The barrage can be maintained as long as one post before a one post cooldown.
Stage Four Effect: The barrage can be maintained for as long as two posts before a one post cooldown (ending it prematurely still requires the cooldown).
Stage Five Effect: The barrage can be maintained as long as three posts before a one post cooldown (ending it prematurely still requires the cooldown).

Name: Panku Suna no Yoroi (Bursting Sand Armour)
Description: The Sand Armour technique of old has been long considered as ineffective and out of date, unable to compete with new jutsu cropping up within villages. Bursting Sand Armour was created in its place. Chakra draws sand all around the user, forming an inch thick dense layer all over that rapidly takes on his exact appearance as if it wasn't even there; while not extremely useful against Ninjutsu, it is quite the opposite against Taijutsu. When struck by a physical attack, concentrated shards of packed sand will shoot outwards, able to gash soft flesh. Even steel is marred by scratches against the burst of shards. Stage Two Ninjutsu and above can pierce the defensive layer, but it takes an immense Taijutsu stage 4 or higher to punch through the armour and hit the user hidden beneath.

Name: Suna Kawarimi (Sand Replacement)
Description: While some ninja choose to learn the more typical Replacement technique, its Sand variant is more offensive in nature. When the user is struck, instead of switching with a physical object, his body will turn to sand and burst outwards with enough force that the grains of sand will cut the opponent's exposed skin. This counts towards the maximum two Replacements the user can use per thread.

Name: Suna Taihou (Sand Cannon)
Description: Channeling a pocket of Chakra in the throat, the user converts it directly into sand and spits out a ball about twice the size of a basketball. The sphere travels in a straight line for fifteen feet at a swift speed before succumbing to gravity. To be struck by one of these 'cannonballs' would leave a nasty bruise, and to be struck twice in the same spot could easily fracture a bone.
Base Effect: One cannonball can be fired at a time.
Stage Four Effect: Three cannonballs can be fired at a time.
Stage Five Effect: Five cannonballs can be fired at a time.

Name: Sunamuchi (Sand Whip)
Description: After creating the seals and placing both palms on the ground, whip-like tendrils of sand will burst from the ground. The tendrils are fifteen feet in length and, when lashing an opponent, can leave vicious bruises and even tear the skin. While using the whips to constrict an opponent would be a viable tactic, their grip can be broken instantly if the target is equal or higher than the user's rank. In turn, though, the user's hands must always be in contact with the ground, or else the whips will fall harmlessly apart.
Base Effect: Two tendrils are created.
Stage Four Effect: Three tendrils are created, and they sprout small sand spikes along their lengths to deal gashing damage.
Stage Five Effect: Four tendrils are created, and they sprout small sand spikes along their lengths to deal gashing damage.

Stage Four

Name: Sunagakure (Hidden Sand)
Description: A slight misnomer for the actual ability of this jutsu, Hidden Sand allows the user to sink into the ground and 'fly' through it. The ground must be natural (not cement) and, as an extra bonus, if the user is immersed in sand, he travels at two times the normal rate of movement. If not in sand, the user's speed is capped to a half. The user cannot both enter and exit the ground in the same post.
Base Effect: The user can see and breathe normally, but can only stay submerged for two posts.
Stage Five Effect: The user can see and breathe normally, but can only stay submerged for three posts.
Stage Six Effect: The user can see and breathe normally, but can only stay submerged for four posts.

Name: Suna Kenshutsu (Sand Detection)
Description: Sand Detection was invented as a means to cover up for the weaknesses present in Sand Tracking. By releasing a minute amount of Chakra into a body of sand, the user is able to sense any solid bodies directly on that body of sand and know their exact location.
Base Effect: The detection range goes as far as a twenty five meter diameter and the detection lasts for two posts.
Stage Five Effect: The detection range goes as far as a thirty meter diameter and the detection lasts for four posts.
Stage Six Effect: The detection range goes as far as a thirty-five meter diameter and the detection lasts for six posts.

Name: Suna no Futoiude (Great Arm of Sand)
Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Desert Coffin, but can also be used as a shield or powerful punch. The arm, both offensive and defensive in nature, can fracture bones with a punch and send an opponent skidding across the earth. In defense, it can sustain physical attacks of up to stage 3 and up to Stage Two Ninjutsu.
Base Effect: The arm can stretch ten feet.
Stage Five Effect: The arm can stretch twenty feet.
Stage Six Effect: The arm can stretch thirty feet.

Name: Suna no Guuzou (Idol of Sand)
Description: By packing together an incredible amount of sand into the form of an idol, the user erects a formidable barrier to protect himself from attack. The idol, steeped within the history of Sunagakure, is in the likeness of the One Tail demon, Shukaku, though smaller in stature. Fifteen feet high and seven feet across, the idol can handle Ninjutsu attacks up to and including Stage Three, and physical strikes of up to stage 4.
Base Effect: One idol is created.
Stage Five Effect: Two idols are created.
Stage Six Effect: Three idols are created.

Multiple idols can combine and morph to form a bigger idol (two would be twenty feet in height and fourteen feet across, etc).

Name: Suna Shunshin (Sand Instantaneous Body)
Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own Chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used in the same post if the Shinobi has attacked or defended.

_________________

^ I made this ^
Back to top Go down
View user profile
Jped
Missing Nin
avatar

Male Number of posts : 319
Age : 24
Village : In your village, Seducing them Virgins
Element : Sand
Warning Level :
Registration date : 2008-12-30

Character sheet
Rank:
Jutsu List:

PostSubject: Re: Sand Ninjutsu   Sat Jan 17, 2009 10:40 pm

Stage Five

Name: Suna Ryuu (Sand Dragon)
Description: This jutsu, obviously, creates a winged dragon out of sand. Capable of flight, the beast is also speedy on foot, galloping at a brisk twenty. With razor claws, the dragon can slash and cause grievous injuries, and if both of its feet are planted firmly on a body of sand, it can open its maw and use the Sand Shower jutsu (at the Stage Four level). Stage Three Ninjutsu or a physical blow of Stage 4 or higher can fell the creature. A user can only have one in existence at a time, but one is usually all that is needed for the Sand Dragon is a reliable mount that can be counted on.
Note: The Sand Dragon possesses its secondary ability (Sand Shower) if the user is Jounin in rank.

Name: Gakidou Sabaku (Hungry Desert)
Description: This jutsu starts by pulling all the sand around the opponents feet and then slowly begins swirling, pulling them gradually into the sand. It is large enough to easily consume up to 3 people, and due to its nature as quicksand, movements such as attempting to jump or wade out of it will only serve to force those caught in it down further. The only sure way to escape is via the user of an anchor attached to something not caught in the sand, such as a kunai with a string tied to it embedded in a tree. As such this can be quite a dangerous jutsu in the right hands. It only takes two posts to fully drag someone under (at that point, the ground grows solid once again, preventing movement), and the victim then usually lasts one or two more posts before blacking out from a lack of oxygen.

Name: Chiisai Bunshin Yamada (Small Clone Projectiles)
Description: By stamping a foot on the ground, the user knocks up a cloud of sand in the direction he's facing. If an unfriendly figure is caught within the cloud, clumps of sand materialize and attempt to latch themselves onto his body. They begin to take shape to become three inch tall clones of the user. Though they of course are not as physically strong as the user, they can still be quite dangerous, especially as they all carry the same equipment as the user possessed, albeit in miniaturized form, causing items the user carried such as explosion notes, to have effects similar to explosive pouches. Note that unique weapons are not recreated. This jutsu requires two posts of cooldown before it can be used again. The clones are easily defeated by simply squashing or stepping on them; even Stage One Ninjutsu can defeat them. The strength of this technique is that it has the potential to create so many that the victim won't be able to get rid of them all before being harmed.
Base: The cloud can travel forwards for a maximum of twenty feet.
Stage 1: The cloud can travel forwards for a maximum of twenty five feet.
Stage 2: The cloud can travel forwards for a maximum of thirty feet.
Stage 3: The cloud billows out to fifteen feet across.
Stage 4: The cloud billows out to twenty feet across.
Stage 5: The cloud billows out to twenty five feet across.
Stage 6: Eight miniature clones are created.
Stage 7: Twelve miniature clones are created.
Stage 8: Sixteen miniature clones are created.

Name: Sabaku Kyuu (Desert Coffin)
Description: A jutsu first seen when used by Gaara of the Desert. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something. Breaking out of this is incredibly difficult, even for Taijutsu Specialists, pure avoidance is best when faced with this jutsu. A base stage of 5 can break the ball of sand, as well as Stage Five and above Ninjutsu.

Name: Suna Toufuku (Sand Slip)
Description: Injuries can make or break a battle for a Sand Shinobi, especially if he were to sustain damage on one or both of his legs. If hurt to a point where the user can't even stand anymore, Sand Slip becomes his best friend. This jutsu allows the user to slide atop the top of sand effortlessly with only a single handseal.
Base: The user can slide a total of fifteen feet before having to stop for a one post cooldown.
Stage 1: The user can slide a total of thirty feet before having to stop for a one post cooldown.
Stage 2: The user can slide a total of forty five feet before having to stop for a one post cooldown.

What makes this a handy technique is that as the user slides, he blasts a wake of sand behind him with enough force to sting an opponent's exposed flesh as if it had been rubbed with sandpaper.

Stage Six

Name: Kyoubou Suna Arashi (Raging Sandstorm)
Special Requirement: Opponent permission or a death enabled thread to use this against or in the vicinity of another character.
Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. The storm of sand is awesome, stripping flesh from bone and full of lethal ability. Those caught within its center are almost always doomed to death because of its sheer ferocity. The farther away from the center that something is, the less damage is dealt so much so that at the very fringes, only minor lacerations are suffered. Sand is also deposited into wounds to heighten the sensation of pain. However, the user must be careful not to be caught within his own cross hairs as the jutsu can also harm him as well.
Base: The storm is twenty feet in diameter.
Stage 1: The storm is thirty feet in diameter.
Stage 2: The storm is forty feet in diameter.
Stage 3: The storm can move five feet in any direction from its original point of impact.
Stage 4: The storm can move ten feet in any direction from its original point of impact.
Stage 5: The storm can move fifteen feet in any direction from its original point of impact.
Stage 6: The storm lasts for one post.
Stage 7: The storm can last for two posts.
Stage 8: The storm can last for three posts.

Name: Sabaku Sousou (Desert Funeral)
Special Requirement: Opponent permission or death enabled thread for use.
Description: Desert Funeral is often a follow up technique after Desert Coffin. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart. However, it is not necessary that the target be caught within Desert Coffin. So long as any part of the target is completely covered in sand (a leg, an arm, etc), Desert Funeral will cause the sand to rush inwards and crush whatever it has surrounded.

Name: Sabaku Bakuhatsu (Desert Explosion)
Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel - to a maximum of fifteen feet - beneath the earth at his opponent. Once the force has reached the desired place, the ninja can make it explode. A ten foot diameter of ground of the user's choosing is thrown into chaos by the explosion, and even the hit does not connect, the flying streams of debris in the air afterwards can make for a good distraction for a different attack. The power of the blast is roughly equal to three exploding tags.
Base: The blast is roughly equal to two exploding tags.
Stage 1: The blast is roughly equal to three exploding tags.
Stage 2: The blast is roughly equal to five exploding tags.
Stage 3: The blast area is a ten foot diameter.
Stage 4: The blast area is a fifteen foot diameter.
Stage 5: The blast area is a twenty foot diameter.
Stage 6: One shockwave can be sent out.
Stage 7: Two shockwaves can be sent out at once.

Name: Kiseiseibutsu Suna (Parasite Sand)
Description: While not a technique in and of itself, Parasite Sand is used to modify another Sand technique. After using Parasite Sand, the next Sand jutsu the user employs will have a special property added to them. When the jutsu's grains of sand fall upon an opponent, they will burrow into his skin without leaving a mark. While each individual grain is not particularly painful or damaging the combined effect of several thousand grains of sand can be extremely painful. If the sand is particularly concentrated in one area this technique can even result in a serious injury. The sand remains in the body for two posts, but for every stage of Sand Ninjutsu the user posseses over the target's most dominant list of Ninjutsu, the sand stays and inflicts excruciating pain for an extra post. Conversely, for every stage the target possesses in a Ninjutsu list over the user's Sand Ninjutsu, one post is subtracted from the duration of the jutsu..

Name: Ijou Suna no Kabe (Blasting Sand Wall)
Description: The user begins the technique by slamming their hands down on the ground, forcing a wall of sand to rise up to shield them from attacks. This sand wall appears little different from other sand defensive jutsus, but its purpose is quite different. Whenever this sand wall receives an attack, it will absorb the attack completely and then immediately send a blast of sand of equal shape and force back at the attacker. For instance if the target created a concentrated stream of fire (such as in Katon Ryuuka), the wall would retaliate with a concentrated stream of sand, while if a kunai with an explosion note attached was thrown at the wall, the wall would send out a thin line of sand moving as quickly as the kunai would towards the attacker, and then after a short distance it would expand drastically, mirroring the explosion of the explosion note. After retaliating the sand wall will reform properly, unless of course the jutsu the attacker used was too powerful for the wall, in which case the wall will crumble. This technique can only be used once per thread. The wall can handle up to Stage Five Ninjutsu and a physical attack of up to base stage 5 , lest the attack will punch right through and the wall will crumble.
Base: The wall is fifteen feet in height.
Stage 1: The wall is twenty feet in height.
Stage 2: The wall is twenty five feet in height.
Stage 3: The wall is fifteen feet in length.
Stage 4: The wall is twenty-five feet in length.
Stage 5: The wall will last for two posts.
Stage 6: The wall will last for three posts.

Stage Seven

Name: Ryuusa Bakuryuu (Quicksand Avalanche)
Description: By manipulating a titanic amount of sand, the user can create a colossal wave of sand that completely consumes the opponent. Due to the nature of this skill it if the user is standing amid a desert the wave can grow to seventy five feet in height and fifty feet in length. Buildings are crushed by the immense force of the wave; to be caught in its path spells certain death for even the most legendary of warriors. The wave can travel on for a hundred feet and at a blinding speed, making it hard to outrun. If the user knows 'Sand Slip', he can ride unharmed upon the wave as if he was surfing.

Name: Sabaku Taisou (Desert Imperial Funeral)
Description: Perhaps the first apocalyptic jutsu ever created, Desert Imperial Funeral requires a substantial sacrifice of Chakra (nearly half) to force a gross volume of sand in on a specific vicinity. Everything within a fifty foot diameter of the epicenter (that the user targets) will be literally flattened and buried into the sand, creating a giant crater in the ground. To be hit by this jutsu means instant death. This can only be performed twice a thread because of the amount of chakra needed per use.

Name: Sabaku Kousenchitai (Desert Warzone)
Special Requirement: Desert Explosion
Description: Much like the Sabaku Bakuhatsu (Desert Explosion) - though the range has now been increased to twenty five feet - the user punches the ground and sends a ripple of Chakra through it. Whatever the wave touches (in other words, whatever is connected to the ground and thus the wave of Chakra) will have the ground beneath it explode with the force of three exploding tags. However, that is only the first barrage; if anything else besides the user is still touching the ground, a second wave is sent out and explodes again with the power of five tags. Continuing even beyond that, if anything has somehow managed to survive the horrific blasts and is still touching the ground - save the user - a third wave will explode yet again with the power of seven tags. The battle scene is pockmarked with huge craters afterwards, with so much debris in the air that visibility is reduced. This terrible jutsu requires three posts of cooldown before it's usable.

_________________

^ I made this ^
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Sand Ninjutsu   

Back to top Go down
 
Sand Ninjutsu
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Gravel or sand
» Is Tahitian Moon Sand okay for bristlenoses?
» sand any ideas
» Chinese sand pear
» Can You Have sand in a Bristlenose Breeding tank?

Permissions in this forum:You cannot reply to topics in this forum
 :: Naruto Creation and Registration :: Character Creation :: Jutsu Information and Registration :: Jutsu Inforamation :: Sand-
Jump to: