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 Leaf Genjutsu's

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PostSubject: Leaf Genjutsu's   Sat Jan 17, 2009 10:34 pm

Leaf Genjutsu's


Stage 1
- This stage deals with the most fundamental factor attached to fear: the unknown. It makes use simple distractions which are amplified through chakra to create an atmosphere of uneasiness and other like emotions. Their strength is minimal and it takes very little to break or see through this simple trick through mere touch or even common sense.
- All jutsus in this stage, unless otherwise specified, have base duration of 3 posts, minimum duration of 2 posts and maximum duration of 6 posts. Note that for some of the techniques (e.g. Mark of the Unfamiliar), some illusions can be instantly be dispelled.

Nirami no Kage (Shadow Glare)
Type: Genjutsu
Description: Manipulating what a shadow looks like is no large feat for the shinobi of Leaf. But at this level, the most basic, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or father. When used in large expanses with abundant shade, this jutsu can prove quite worrisome. Illusion is triggered when looking at the shadow.

Etainoshirenai no Fugou (Mark of the Unfamiliar)
Type: Genjutsu
Description: Another fundamental jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell. Illusion is triggered when looking at the modified object.

Etainoshirenai no Tsuujite (Through the Unfamiliar)
Type: Genjutsu
Description: Strange in its uses, this genjutsu is fairly harmless. What it does is makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way.

Etainoshirenai no Oto (Sounding the Unfamiliar)
Type: Genjutsu
Description: Another harmless genjutsu, this one simply makes an opponent imagine that, in dark places, different animals begin to call out from all around them. This can range from a cat’s meow just behind them to an owl’s hoot above. The user’s own voice is what makes these sounds and then he/she manipulates them with chakra. Therefore, it goes without saying that this genjutsu affects ones sense of sound.

Etainoshirenai no Tacchi (Touch of the Unfamiliar)
Type: Genjutsu
Description: This jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these jutsu, this one is activated once a person touches a particular object that the user has ‘charmed’. It can be as obvious as a kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a kunai, they would seem to not feel the pain of the kunai, but would realize it much later since the effect of the jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion.
Minimum duration: 1, Maximum duration: 4, Base duration: 2

Stage 2
- Not a very profound leap from the techniques listed above, this stage only reinforces them and adds more tactics to the field of genjutsu. This is where the mind tricks begin to make their mark.
- All jutsus within this stage, unless otherwise specified, have base duration of 3 posts, minimum duration of 2 posts and maximum duration of 5 posts.

Chouba no Kage (Shadow Taunt)
Type: Genjutsu
Description: In this jutsu, the user visually manipulates a shadow into taking another form aside from the one it actually is. For example, what was once the shadow of a short male can be shaped into that of a voluptuous woman. This technique, however, is fairly easy to see through since it cannot really be used on a shadow that a person is currently looking at. Whatever the case, though, it does tend to cause some confusion within those who are weak in perception.

Dokuji no Kaori (Scent of Peculiar)
Type: Genjutsu
Description: This jutsu makes use of the as-of-yet popular sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in this area can make something as simple as dust smell endearing, or make crushed leaves give off a 'toxic' (more like pungent) aroma from simply inhaling. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up ones tracks.

Dokuji no Gyoushi (Leer of the Peculiar)
Type: GenjutsuDescription: A somewhat harmless jutsu, this one is made through eye contact. A form of intimidation, this one seemingly communicates malicious intent upon a victim and is often used to open up attacks from teammates. Not necessarily stunning, it does provoke an opponent into thinking twice before engaging in battle.
Note: The effect of this jutsu is somewhat questionable, but the gist of it is that it makes an opponent seem unsure of him or herself for a moment if it is successful. This may or may not include missed punches, late dodging, etc. Kai will cancel the feeling of uncertainty immediately.
Base duration of 0, Minimum of 0, Maximum of 3.

Dokuji no Gisou (Camouflage of the Peculiar)
Type: Genjutsu
Description: Here is one of the many techniques used to hide shinobi from their pursuers if even but for a short while. Taking in natural components to their attire (leaves, twigs, dirt, mud, etc.) a person is able to lie still in an area of similar settings and remain completely impervious to detection. By strewing together chakra and a visual illusion, whatever the user takes onto their clothes bind to them and become a literal part of their appearance, changing it to suit the environment. Simply touching the user will cancel this jutsu, though.
Note: Just as mentioned in the sentence above, this technique is only dispatched through touch and can last as long as the user needs. Kai, obviously, works against it as well.

Dokuji no Onsei (Voice of the Peculiar)
Type: Genjutsu
Description: This is a complimentary technique to the Chouba no Kage, though can stand alone as well. A verbal aid, it manipulates a person’s voice and makes them seem either more or less imposing. When coupled with the Chouba no Kage, it can make the user seem possessed: changing both their voice and their shadow to those more intimidating. By itself, it can used as a very noteworthy distraction and can also deter opponents from engaging the user right away. Skilled shinobi can make their voice sound like that of other people they have encountered rather than just changing pitch and tone.
Note: “Skilled”, in this context, means having at least two jutsus in Stage Three in any other list (including this one).

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PostSubject: Re: Leaf Genjutsu's   Sat Jan 17, 2009 10:36 pm

Stage Three
- This stage is quite extraordinary in that the senses are more easily exploited in that the user has become more accustomed to the subtle nuances of the flow of chakra. Pairing precise chakra control with imagination can oftentimes prove very deadly.
- All jutsus within this stage, unless otherwise specified, have base duration of 3 posts, minimum duration of 1 posts and maximum duration 5 posts. Again, where applicable (where it makes sense), illusions can be recognized and cancelled instantly.

Minagiru no Kage (Shadow Swell)
Type: Genjutsu
Description: This is a rather useful technique despite its simplicity. Visually expanding a shadow, the user is able to cover a large area in pseudo-darkness and thus forces an opponent to rely on their senses aside from sight. Not to say that this completely blinds a person, but it can easily make day seem like night in certain settings, thus causing both great confusion and making direct combat difficult to an extent.
Note: This only visually manipulates shadows. Jutsus that rely on shadow as a form of attack (like Nara jutsu) cannot exploit this technique. The illusion kicks off the moment the initial shadow is seen by the target.

Boufuu no Jumon (Spell of the Gale)
Type: Genjutsu
Description: A single sharp whistle within of the wind is nothing of particular concern to shinobi, and thus targets of the genjutsu. Natural settings like these are, in fact, what tend to mask a shinobi from harm. However, this genjutsu acts in a very different way than ‘natural’ wind would. Here the jutsu makes an opponent or group both feel and hear the wind coming from every direction. It causes a very definite effect and tends to put people on alert. Prolonged exposure to this jutsu interferes a person’s ability to hear around them properly.

Konoha no Jumon (Spell of the Leaves)
Type: Genjutsu
Description: This is a visual jutsu that takes advantage of nearby foliage. Without moving, a user is able to make themselves appear within the blink of an eye behind a veil of leaves. That is to say, they can make a bunshin-like apparition that has their form but also manipulates the greenery around them. When they are destroyed, they pop in and expose a flurry of leaves. This technique can be compared to Oboro Bunshin no Jutsu, except that its effect is dependent on plants.
Note: Can be used continuously so long as the user remains motionless.

Kyouboku no Jumon (Spell of the Trees)
Type: Genjutsu
Description: This jutsu, clearly, requires the presence of trees to work. Its effect is simple enough but valuable when trying to escape an opponent. By altering the surrounding trees in an area, the user is able to create a path by which an opponent – on seeing the altered terrain - is ‘forced’ to take. So, rather than being followed into one area, the user can force their opponent to follow another, possibly into a trap. This jutsu is hard to detect because there is very little difference between these imaginary trees and the real thing. Except, of course, if the pursuer is clumsy enough to run or leap into the illusion. That or, of course, they are following the user by any other means besides sight and sound.

Kyouchikutou no Jumon (Spell of the Oleander)
Type: Genjutsu
Description: The first truly offensive jutsu, this technique makes use of imagery to cast both fear and doubt in an opponent. With a pile of leaves or even shred paper, the user blows them into an opponents face and thus activates the genjutsu. The leaves or paper are ‘charmed’ and release the effect upon making contact with the opponent. At first the opponent is merely annoyed by these fragrance-filled, white petals being blown in their face. But then, after a few seconds, the techniques effect kicks in and makes the opponent think and feel that they’ve been poisoned. Nothing serious, of course, but just the thought of being poisoned and having only a few minutes to live can cause so much stress on a person that it may cause them to faint. This causes obvious hindrances to combat.
Base duration: 2 posts ; Minimum duration: 1 post ; Maximum duration: 3 posts


Stage Four
- This stage of learning finally boasts the particular prowess and excellence that has become the standard of Konoha’s finest. It is here that most techniques begin to take their toll on opponents psychologically, but also a pivotal point in the matter of Genjutsu known as ‘buffs’.
- All jutsus within this stage, unless otherwise specified, have base duration of 2 posts, minimum duration of 1 posts and maximum duration 4 posts.

Kagemazeru (Shadowmeld)
Type: Genjutsu
Description: This jutsu allows a person to visually manipulate shadows in a manner that essentially combines all the previous ones like it. The user is able to create shadows of any proportion out of thin air and even, in good conditions, become near-invisible within them. They do this by making eye contact with an opponent and locking them in this very subtle genjutsu. Other senses, most especially touch, override this technique though.

Meiryou no Hibiki (Echo of Clarity)
Type: Genjutsu
Description: A defensive technique at the core, Echo of Clarity, like all other illusions aims at creating confusion in the target’s mind. However, it differs in that while it is in effect, it sows doubt in the mind of the target every time the latter attempts to attack the user. Not exactly a mere deterrent, the illusion fools the target into believing that his attacks are almost guaranteed to miss or countered by the user. Indeed, Echo of Clarity gives the impression that the user has so high perception that there are almost no openings in his guard, giving pause to anyone trying to strike him. For instance, should the target simply think or plan on attacking the user with a certain technique, the illusion would cause him to see the user simultaneously, or rather pre-emptively, prepare a defensive jutsu. Likewise, if the target merely plans on attacking from a certain angle, the Genjutsu would lead him to picture the user defending that very angle. It usually leads the target to hesitate much more, making him more likely to leave openings of his own.
Note: There is a single hand seal to activate this genjutsu; the opponent is affected by it the moment he looks at this seal.

Aki no Hibiki (Echo of Autumn)
Type: Genjutsu
Description: Yet another jutsu that makes use of imagery, this one takes into account both plants and wind. By making eye contact with the opponent, they are able to rearrange the scenery around them to their needs. They cannot create an entirely new environment; merely shape the existing one in any way they see fit. This allows for a multitude of options in tactics and serves to easily confuse even the most perceptive of opponents. The wind aspect here is secondary option for most user’s since they can simulate the sensation of wind in an opponent’s mind as well. The use of this ability can be very misleading.

Aitou no Hibiki (Echo of Lament)
Type: Genjutsu
Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the jutsu ahead of time, it is passive until activated with precise chakra control. Through any of the senses, the genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent as a direct hit on their target, whether it is as simple as a kunai plunging into their thigh or a genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.
Note: Despite all factors which affect the duration of genjutsus, this technique lasts for only two posts.

Chousen no Hibiki (Echo of Defiance)
Type: Genjutsu
Description: With this technique, the user basically wears down an opponent’s resistance to genjutsu by attacking one of the five senses. Triggered when the user makes eye contact with his target, this technique causes certain reactions in the opponent. The latter merely imagine themselves going through either of these reactions: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing (at the user’s discretion). While Echo of Defiance is in use, should a target be afflicted by another Genjutsu on top of it, the duration of the new illusion is increased by one post (Although the duration cannot go beyond the maximum duration).
Note: Echo of Defiance counts towards the maximum number of allowed ‘stacked’ Genjutsu.

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PostSubject: Re: Leaf Genjutsu's   Sat Jan 17, 2009 10:36 pm

Stage Five
- Here, an emphasis of discretion is placed on all but one technique. Aimed at disabling a target before engagements break out, they are subtle in approach but can be quite devastating in effect. Most techniques here are meant to bring a person into an altered state of consciousness, but some also strive to deliver various mindsets in an opponent.
- All jutsus within this stage, unless otherwise specified, have base duration of 2 posts, minimum duration of 0 posts and maximum duration 4 posts.

Akumu Kage (Nightmare Shadow)
Type: Genjutsu
Description: This technique forces an opponent to believe the shadows around them act independent of the light cast in the particular setting. They shape and form various objects of likewise varying proportions. What is actually happening here is that the user is recreating scenes or things from their past which have caused them harm to some extent. It can range as being as complex and morbid was witnessing the birth and slaughter of a newborn, or even to something as trivial as clown-shaped figures surrounding the opponent from all sides. The shadows, of course, have no face or actual presence. They are merely shapes which hint at the aforementioned events. The user must remain unseen in this jutsu, however, since he or she would blur and disturb the images which the shadows are creating in the opponent’s mind.
Note: This technique can affect more than one person. Individual reactions to the technique may vary.
Minimum duration: 1, Base duration: 2, Maximum duration: 3

Nemuri (Sleep)
Type: Genjutsu
Description: A simple jutsu in which the user first concentrates for a few moments on both the target and themselves, meditating before initiating the jutsu. To activate this jutsu, direct contact between the user and a victim must be made. An open-palmed wrap on the shoulder, back, or chest will almost instantly force the victim into a state of unconsciousness. The last thing the victim sees before falling asleep are white, ethereal bird feathers floating down in front of them. This technique, however, has literally no combat use since it takes an ample amount of time to prepare the necessary amount of chakra.
Note: Cannot be used in combat, and must also have victim’s consent before being used.

Kenbou (Forgetfulness)
Type: Genjutsu
Description: A somewhat whimsical and fanciful technique, this one is most often familiarized with mind control but is very much different. Using only a pre-designated seal as the focal point, the user is able to alter their chakra to affect memories to a very basic extent by creating new ones which replace or block out anything current. For example, an enemy might come up to the user and try to interrogate their purpose. With this technique, the user will ‘suggest’ that the victim has mistaken him as somebody else and should carry on with his duties. Most often, the user wins out in these cases but it will not work against all. Another way to use this technique is by making a victim suddenly remember that they have something to do. Another example would be like making a guard recall that they have to check the keys in at the barracks and must return to do so. The limits of this technique are obvious. Actual memories cannot be recreated, only suggestions which would allude to real memories. Also, these memories can be so false that a victim will realize immediately that there is something the matter and will see this as a sign of provocation.
Note: If the sum of the user’s primary attributes exceed the sum of the victim’s primary attributes then this technique can be successful. This does not go to say, however, that this technique works every time. Judgment of whether or not this technique works on a victim will be done on a case by case basis.

Chototsu (Recklessness)
Type: Genjutsu
Description: This technique is quite powerful even for this stage of learning, but has certain drawbacks which help convey both its seriousness and fallouts. Using the necessary amount of the seals, the user begins to hum as if in meditation. This sound carries out across the field of a battle and affects everyone in its vicinity; including allies. Once activated the jutsus inhibits certain extents of rational thought by portraying the user as overly skilful. This, in turn, causes them to become overly brash and confident, thus more likely to have openings. And though this doesn’t necessarily improve combat effectiveness, it does block out certain skills from a victims memory. In short, it makes them ‘forget’ to use certain techniques and only allows to them use more simple ones. In allies, this works exactly the same. However, in allies, if the latter have this technique at their disposal and will recognize it in time so as to mentally block it.

Narisumashi no Hotaru (Firefly Masquerade)
Type: Genjutsu
Description: Drawing upon the somewhat slender mysticism that surrounds the firefly, this technique pushes for emotional reactions to the extent in which almost any victim can be affected. Holding a seal in place and hopefully within sight of the opponent (note that this isn’t eye contact), the opponent immediately begins to see one or two fireflies enter the field as the environment begins to suddenly darken. Next, the technique subtly reaches its crux by the addition of more fireflies entering the dimmed field. They begin to surround both user and victim and provide nothing more than a lightshow at this stage. The last act of the technique forces the opponent to realize hidden fears when the fireflies suddenly converge upon the user and takes the shape of whichever person or thing the opponent fears most. Swiftly, the scene around them becomes blurred as hundreds more fireflies spin around the two and seemingly lock them within a chamber of light. At this point the user can ‘travel’ between all the light around them and speaks instances which would provoke the user’s mental stability. These illusions are most obviously self-induced, but the user simply manifests them through this technique.


Stage Six
- Closer and closer the pinnacle, each stage has become progressively more mind-altering. Here, for example, visions of one’s own death and even things as whimsical as being trapped in a tree are present. During this stage of learning, which is where the true beginning of mastery starts, the user finds themselves adept at various different methods of psychological and sensual manipulation. The stage after this, though, is truly fearful.
-All jutsus within this stage, unless otherwise specified, have base duration of 2 posts, minimum duration of 0 posts and maximum duration 3 posts.

Nehan Shoja no Jutsu (Temple of Nirvana Technique)
Type: Genjutsu
Description: An offset of Nemuri, this technique is instead increased tenfold and can affect a large group of people. Once more ineffective in combat, this also does not require physical contact to be made between the user and a victim to be initiated. Instead, this one is more easily recognized because the victims imagine feathers to be dropping down out of thin air for a few seconds before the technique actually settles in, providing a few precious moments to counter it.

Magen: Haitai Chihyou no Jutsu (Demonic Illusion: Decaying Earth Technique)
Type: Genjutsu
Description: Triggered when the user claps his hands together (following a series of seals usually) loud enough for the opponent to hear, this jutsu makes the user seem as if they are like dust being blown away by the wind. A visual effect which only serves to hide them, the bulk of the genjutsu begins with the ground underneath the opponent collapsing and acting almost like quicksand. But much unlike quicksand, it is not the ground itself that is dragging the opponent down, but half-skeleton replicas of ghosts or victims from the opponents past. Mothers, fathers, sibling, and rivals; anyone of significance in the opponent’s life hopes to drown them in the now stagnant-looking earth, a vision of their hellish demise just below them.
Note: This technique can affect more than one person. Individual reactions to the technique may vary.

Magen: Kishibari no Jutsu (Demonic Illusion: Tree Binding Technique)
Type: Genjutsu
Description: A genjutsu wherein the user disappears from an opponent’s eyesight after the latter has witnessed the user perform the necessary seals. Then, in the few moments of confusion that ensue, the opponent seems to be entangled within the confines of a tree. It’s not as if the tree grew out of the ground and around the opponent, no. It’s almost as if the target had just grown out of the tree itself. In this state, the target undergoes a slight version of the Kanashibari no Jutsu in that their body becomes momentarily paralyzed. This, however, is a misconception. In this instance, the user has instead numbed the opponent’s sense of touch to the point where they only think they are paralyzed. Then, in an extra feat of illusionary skill, the user appears to materialize from within the tree as well and may do as they please to the opponent.
Note: The duration of the illusion is determined by normal means (Base duration, min. duration, etc). The ‘binding’ aspect, or the point in which the opponent is completely paralyzed, however lasts only for the first post in which they are under the effect of this jutsu. In this way, it only allows an ally to take advantage of the opening, not the character that performed this jutsu.

Magen: Kyouran no Me kara Kyoufu (Demonic Illusion: Fear Through the Eyes of Madness)
Type: Genjutsu
Description: A rather harsh jutsu, this one forces an opponent to not only face their fears, but to succumb to them. Trapped within the technique, the user believes themselves confronted by whatever person or thing they fear most in life, ready to do battle and oppose it. But despite any efforts they make, their fear remains immune and imposing. And for every attempt to defeat this manifestation of fear, the user only fails and is instead paid back their efforts tenfold. Stabbing their illusionary opponent in the chest with a kunai would only result in the user being impaled, for example. Once the opponent realizes this give and take relationship they begin to slowly realize their weakness and fall prey to an extreme sense of paranoia and the terror begins to consume them.
Note: The technique is triggered when the opponent hears the footsteps of the user. It is obviously even more effective if the user is out of sight / concealed when the technique is triggered.

Buin no Senkusha (Harbinger of Silence)
Type: Genjutsu
Description: This technique is another of three which completely disables one of the major senses. In this case, it’s ones sense of sound. A lengthy row of handseals begins the process, followed closely by, strangely enough, eye contact. Upon this, a looming figure of a hooded villain rises up behind the user and unsheathes a dagger from the bowels of its robes. And although this doesn’t bind an opponent in place like some of the more potent genjutsus, it is instead fast-acting. As soon as the apparition appears, it lunges forth at the opponent and screams maniacally. At this point, the opponent ‘seems’ to have lost their hearing and is disabled in this way till they realize that the mysterious figure was purely imaginary.

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PostSubject: Re: Leaf Genjutsu's   Sat Jan 17, 2009 10:36 pm

Stage Seven
- This is the very last stage that most shinobi will ever reach. Considered by many to be the most deadly illusionary techniques on the whole continent, it makes use of the most vicious sorts of sensual abuse. At this point, the user is so capable of their skills in manipulation that even through the most inane of items or images they can entice all sorts of emotions. That is why in this stage the user is able to embody all sorts of carnal fears and desires, crafting responses so vivid that opponents are never left the same afterwards.
- All jutsus within this stage, unless otherwise specified, have base duration of 1 posts, minimum duration of 0 posts and maximum duration 3 posts.

Magen: Katsu no Gongen (Demonic Illusion: Avatar of Thirst)
Type: Genjutsu
Description: Usually most effective when used against opponents venturing into unknown territory (this technique is somewhat similar to the one which forces and opponent to walk in circles without knowing it), the illusion is triggered when the opponent hears the sound of a howling wind – which is in fact created by the user. An arid desert sets the scene for the beginnings of this technique, withered trees and dying patches of grass littering the area around the user. Meant to only somewhat mimic the area in which the opponent once stood, the scene is used only to represent what is about to occur within the user. From wherever the user was last seen, a man cloaked in rustic and dishevelled brown arises with staff in hand. Looking up slowly from sunken eyes and clearly diseased skin, he screams out with such force that it pushes against the user. At this the scene quickly swirls around the opponent and all their senses are drowned out by the howling wind and sand. When they come to, a severe sense of dryness erupts from their throat and mouth. They lose the ability to speak under such stress and every breath taken is sharp to the touch. Difficulty breathing follows this pain, and a lethal sense discomfort forces the user to break down.

Magen: Tentan no Gongen (Demonic Illusion: Avatar of Apathy)
Type: Genjutsu
Description: Laziness and idleness have also led many men to ruin during the course of history. But even more dangerous is not the inability to act, but the choice not to. Through this technique, triggered once more when the user is seen completing his hand seals, that point is proven to the utmost by using false images to create doubt and an even greater scope of sluggishness in a victim. The setting begins in a darkened forest littered with cobwebs and the general sense of dread hanging over everyone present. Then, a child is heard weeping in the background as it finally reveals itself from within the shadows. A boy barely over the age of 10; his clothes depict a struggled life and the bags under his eyes hint at depravity. But his most prominent feature is the word “Choice” carved deeply into his forehead. After observing the boy for a few moments and drinking in the words he communicates by his very presence, he lets out a scream which plunges the victims back to reality. From here on out they are faced with hesitance in every action they take, their vision and reflexes dimmed considerably. The lesson they take from this experience is that their actions directly decide whether people live or die, that their actions carry so much weight as to decide to fate of an innocent child. This technique acts quite unlike every other genjutsu thus far in that it makes it so that the target is unable to use any lists (even taijutsu and unique ones) starting the 2nd post of the illusion's duration. This does not, however, deactivate bloodlines. Curses or any other sort of secondary stat modifier also shut down and the user returns to their normal state. Anything else that might affect a character’s performance will be judged on a case by case basis.
For clarification, the 'vision' occurs in the first post and the effect kicks in only in the 2nd post.

Magen: Jifu no Gongen (Demonic Illusion: Avatar of Conceit)
Type: Genjutsu
Description: Pride has always been the downfall of many great men. The inability to accept the truth because one’s personal merit contradicts it can prove quite devastating when controlled properly. By this technique, triggered when the opponent sees the user finish his series of seals, distorts the scene at hand by reserving it to only black and white. Then, a man garbed in elegant cloths and sallow skin arises from just in front of the victim. From within his robes he takes a brilliant ruby and literally embeds it within the victim’s head. From that point forward, the illusions desist and the victim suddenly feels elated and able to do even the most impossible of feats. This sense of pride, however, blinds them from the fact that their movements are now clumsy and their senses dulled due to the mind-numbing focal point in their head. In effect, their battle effectiveness drops considerably.

Magen: Gekijou no Gongen (Demonic Illusion: Avatar of Fury)
Type: Genjutsu
Description: A prime human emotion which is both quite powerful and also a great weakness is one’s own temper. Anger can be as liberating as it is blinding, and in a battle of cunning can bring about swift defeat. This technique, triggered once more when the user is seen completing his hand seals, embodies the mental state of fury and puts the opponent into a frenzy showing them various self-images and experiences. A spirit racked in archaic armor befriends the user as the technique begins. Then, after a few moments, the image seemingly breaks into the users mind with its own icy hands and brings about the jutsus effects. Bitter defeats, times of struggle, loss of loved ones, anything that is already present in the opponent’s mind are distorted and amplified to shroud the user’s thoughts in utter rage. They become self-absorbed and can think of nothing but that solitary moment that replays over and over in their head. It is so engaging that they lose all sense of self and slip into mindless fury. Eventually, however, this technique wears off and the user is left only with a lapse in memory (which can prove dangerous on its own).
Note: During this time, the character quite literally falls into a trance-like state which cannot be broken unless they have Kai. There is no other alternative. The character, when under the effect of this genjutsu, may only use physical attacks.

Reikoku no Fukumen (Mask of Cruelty)
Type: Genjutsu
Description: This is a unique and powerful jutsu, triggered when the opponent comes into contact with the user’s blood, which is supremely hard to master. Much unlike other genjutsus, this one affects an opponents mind very differently in that it causes hallucinations based on situation. Quite unique in this respect, it makes it so that every time the afflicted were to cause harm to another person, they would envision themselves being harmed instead. For example, an opponent making a lunge at the user would cause the afflicted to envision themselves in their place; visions of masochism, as it were. There have been stories of people too afraid to make any offensive attempts after being placed under this genjtusu, unable to either defend or attack their opponents out of utter fear.
Note: As far as explaining the actual genjutsu, it’s quite simple. In the above example, the person under the effect of this genjutsu will always picture and ‘feel’ that they are dealing themselves some sort of pain. So when they try to stab an opponent with a kunai, they will instead feel as if they are being stabbed with a kunai, regardless of the outcome of their attack. The same goes for ninjutsu: they are simply reflected back on the user. Confusing? Contact a mod to evaluate the usage of this jutsu if you have any questions.

Stage Eight

Kokuangyo no Jutsu (Bringer of Darkness Technique)
Type: Genjutsu
Requirements: Forbidden; Admin Approval
Description: An ancient technique created and mastered by the late Nidaime Hokage, it utilizes the foremost creator of fear: darkness. By creating a complete and impenetrable darkness around the user, the actual affect is not to scare them, but to disable them. Doujutsus are especially hindered by this technique because it affects the nervous system in such a way that it deactivates them. Indeed, there is very little that can pierce that jutsu, not even interference from allies. The only way to break this jutsu is by throwing the user off guard or if the user wills it.

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